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Old 01-17-07, 07:48 AM   #1
aloe1
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Default PYRO ship and no big bang!!!

Hi i hit a pyro ship with two tim fish both exploded on contact impact. I was expecting ahuge explosion, but didnt get one! Am i not aiming at the right parts of the ship? and how do you find out what parts to hit, i know how to aim. I am running GWX. Maybe the ship was empty but it was on its way to Norway. I guess i am right in saying this is a ammo ship!!!

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Old 01-17-07, 07:51 AM   #2
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Unless this happens with every Pyro ship you sink, then you don't have a problem. You won't get spectacular fireworks everytime.
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Old 01-17-07, 07:51 AM   #3
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IIRC GWX has tuned down the number of explosions you can expect.

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Old 01-17-07, 07:53 AM   #4
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Maybe the ship wasn't fully loaded.

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Old 01-17-07, 07:57 AM   #5
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I've had this happen before but generally they blow up with a single fish. I've found when they don't immediately explode they can be tough nuts to crack.
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Old 01-17-07, 08:03 AM   #6
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I don't always get big booms with pyro ships because it's an ammo ship doesn't mean it got to carry ammo,I even hit a depot ship once and thinking it was resupplying all those subs,it would be fully loaded with things that go boom,it didn't.
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Old 01-17-07, 08:04 AM   #7
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It happened also to me - 2 hits into Pyro (3 m deep, impact trigger) and it even didn't sink. As it was in a convoy, I didn't manage to get close enough next time to finish the job. In the same time i also hit Whale Company Ship with 1 torpedo and it sunk like ton of steel at once... That was strange, but what to do? He could just carry water as ballast, couldn't he?
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Old 01-17-07, 08:13 AM   #8
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Just got one in the Med, and with four deckgun shots, it was over for it. Huge fire!
The rest of the patrol is very boring, no ships.. heading for the choke point around Lampedusa .. they have to pass there, 1941.
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Old 01-17-07, 09:29 AM   #9
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If the ship sunk due to flooding there is no reason to see fireworks. If you want to get big explosions and one torpedo kill, try hitting the Pyro in the front part (under the first set of masts). At this spot the ammo bunkers are located, and you maximise the chance of a big explosion
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Old 01-17-07, 10:47 AM   #10
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There's is a part of the Pyro which causes a huge explosion. If you manage to hit a Pyro right under her 1. mast it will explode 10 out of 10 times, so that could be called "cheating" but what do I care.:p:rotfl:
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Old 01-17-07, 11:43 AM   #11
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Why were they labelled "Pyro"? Ammunition ships could and did explode spectacularly, but no one ever called them "Pyro" ships.
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Old 01-17-07, 11:54 AM   #12
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Quote:
Originally Posted by Sailor Steve
Why were they labelled "Pyro"? Ammunition ships could and did explode spectacularly, but no one ever called them "Pyro" ships.
From my understanding, Pyro was the class of ammo ship. Nitro and Volcano classes existed as well, but I think those came after the war.
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Old 01-17-07, 02:54 PM   #13
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Aim for the foward crane. dose it every time.
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Old 01-17-07, 02:56 PM   #14
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Quote:
Originally Posted by Sailor Steve
Why were they labelled "Pyro"? Ammunition ships could and did explode spectacularly, but no one ever called them "Pyro" ships.
http://www.navsource.org/archives/09/0501.htm
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Old 01-17-07, 03:24 PM   #15
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Melnibonian, Hyperion2206 (or anyone),
How did you know that was the spot to shoot for in order to hit the ammo bunkers?

I know a few "general" rules, like the Engine Room is usually under the smokestack, The magazine is usually under a turret, but don't really know where to aim for anything else.

I like to use manual targeting and try and aim for a specific part of a ship (adds another challenge to the game) that will do more damage. Hitting it, of course, is another matter entirely.

Is there anywhere to look in the games cfg or other files that would help indicate a ship's general layout? I have a pdf indicating this for some of the original ships, but I know GWX changed a lot of things around and, of course, there is no info on the many new ships introduced. For that matter, anyone know if there IS any kind of damage increase (or other advantage) to hitting these kinds of spots in GWX? Info on how the new damage model works seems to be a little sparse.

Otherwise, the only way I would have figured out where the Pyro's bunkers were, would be to shoot at about 10 of them, in a different spot each time and see what seemed most effective. Not looking to blow up everything in one big blast, but since I have enough trouble just hitting the ship, I'd kind of like to know that I am at least aiming for the right spot. That way, if by some miracle I actually connect, it is at least increasing the damage a little.
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