![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Helmsman
![]() Join Date: Jul 2005
Location: Back from the abyss
Posts: 110
Downloads: 2
Uploads: 0
|
![]()
One question , from whitch range do you usually fire your eels?
I think the optimal range are 1500-2500m depending on the weather and time
__________________
Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me! |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
|
![]()
For me favourite distance is between 500 and 800m... Problem from 1942 on is to get there !
__________________
![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
![]() |
![]() |
![]() |
#3 |
Gunner
![]() Join Date: Sep 2006
Location: USA, Indiana
Posts: 94
Downloads: 4
Uploads: 0
|
![]()
There are a lot of variables that go into making long shots. If the convoy or ships are not in a zig zag pattern, then shooting past 2000m is not unheard of and getting a hit or hits.
If there are a lot of ships in a line I will launch a whole bow load at the front ship and sometimes another of my torps will hit another ship behind it.. I usually only shoot past 2000m if the ships are slow. If you are up against a fighting ship, I won't even think about shooting untill within 900m or less. I have launched torps and then see the ship zig or zag and miss completely. I will also switch the fish to fast, depending on if I have one capable in the tube, to help ensure a hit. It is all a judgement call. What the situation is around you deepends on how you make an attack. Each person is different and does things different ways. Just seeing what works for you and adjusting to the tactics of the enemy will get you far. |
![]() |
![]() |
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I normally approach to 400 - 800 meters before firing. This assures positive ID of the target (important during the early years). It also decreases the impact of any errors in targeting due to target ship speed, course and AoB. In addition, the torpedoes' running time is very short. The target has little opportunity to evade if they spot the trail of the steamers. It also greatly decreases the odds of premature detonation, as the run time is under 20 seconds, rather than 1 -3 minutes.
|
![]() |
![]() |
#5 |
Lucky Jack
![]() |
![]()
I get to within 2000m or less! Better chance of a hit and if you spread the torpedoes you can hit other vessels.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#6 |
Eternal Patrol
![]() |
![]()
Never more than 1000, usually 500 or less.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#7 |
Engineer
![]() Join Date: Nov 2006
Location: Lynchburg, VA
Posts: 203
Downloads: 2
Uploads: 0
|
![]()
Anywhere from 500m to 3000m depending on the situation. Against a convoy though I like to be in tight.
Chuck |
![]() |
![]() |
![]() |
#8 |
Chief of the Boat
|
![]()
Early days within 1000m but since testing GWX I have to admit the escorts seldom afford me that luxury
![]() ![]() |
![]() |
![]() |
![]() |
#9 |
Officer
![]() Join Date: Nov 2006
Location: Houston, TX
Posts: 243
Downloads: 0
Uploads: 0
|
![]()
I try to set up around 500m from the path and if I'm within 400m I put it in reverse for a couple of seconds.
|
![]() |
![]() |
![]() |
#10 |
Nub
![]() Join Date: Dec 2006
Location: Bucharest (Romania)
Posts: 3
Downloads: 7
Uploads: 0
|
![]()
Anywhere from 500 m to 1000 m depending on the situation.If you fire more that 1000 m chans to miss incressis :hmm:
PS:sorry for my poor englesh ![]()
__________________
![]() ![]() Romanian SeaWolves |
![]() |
![]() |
![]() |
#11 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
|
![]()
It depends on the target. If I'm shooting at DDs or other warships I tend to fire somewhere between 400-1000m. If there are merchants you can fire from longer distances. The optimum distance for me is 1000-1500m for merchants, but I have attacked convoys from 4000-4500m with big success. It depends on the situation and the target.
__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
![]() |
![]() |
![]() |
#12 |
Bosun
![]() Join Date: Sep 2006
Location: Tennessee
Posts: 68
Downloads: 25
Uploads: 0
|
![]()
I usulay fire upon sighting the target. (I run 46%) I also use the Automatic TDC unless in very bad weather. The farthest shot I made was 5000 KM and that was a Battleship.
__________________
Mauser mit Dem Mauser. U-51: Terrorizing the North Sea until France is concured! "The Keel Splitter!" |
![]() |
![]() |
![]() |
#13 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
500-1000m is perfect. Against convoys, 1000-2000 m.
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#14 |
Chief of the Boat
|
![]()
IMO anything over 4000m with manual targetting is too risky
![]() ![]() |
![]() |
![]() |
![]() |
#15 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
|
![]() |
![]() |
![]() |
|
|