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04-18-21, 04:22 AM | #1 |
Watch
Join Date: Feb 2013
Posts: 25
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TWoS Campaign transfer workaround - destroyed unique units are still active
This workaround works for me always very fine, but I have some doubts. Look - in campaign Happy Times I was very lucky - couple of BBs (Royal Oak, Malaya, Barham, Queen Elizabeth) have been destroyed by my U-Boot. But now in Mare Nostrum in file CampaignProgress.cfg I can see that for example Royal Oak is still active (look screenshots).
Now there is my question - if I change status for certain units to active=false, dead=true, I have guarantee that I will not spot them anymore in MN (or any future) campaign? What should I do set more in .cfg and .upc to prevent such situation? Another question is - Royal Oak historically has been sunk 14.10.1939, so its status should be "dead" anyway. |
04-18-21, 08:28 AM | #2 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
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04-18-21, 09:59 AM | #3 |
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Join Date: Feb 2013
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How to read my screenshots: on the left - CareerTrack.upc file (which says that i sunk Royal Oak at 3rd October 1939), on the right actual CampaignProgress.cfg file from MareNostrum campaign. Royal Oak is active=true, dead=false.
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04-18-21, 10:22 AM | #4 |
Mate
Join Date: Oct 2013
Location: 50° 26' N 3° 33' W
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Don,t know if this helps, I did the Scapa Flow mission and sank the two biggies (royal Oak was one) and got home for tea and medals/renown.
Two weeks bunker shore leave, off to Scapa again, got there with 2 days left for that mission. 5 ships destroyed, no biggies this time (obviously because I dealt with them previously. It seemed the defenses were more alert this time so it was harder to sneak in and out. On the way back to base a radio message informs another u-boat sank the Royal Oak whilst I was on bunker shore leave lol (stolen Valor) Great mission even so, thanks to Vecko and fellow modders (Too many to mention) for making this sim amazing, keep up the good work. Nidge |
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