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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Welcome to George Town - Safe-Keeper's Bug Showcase!
I know I've been submitting some crazy stories latelly, and that everyone's aware of these particular problems, but I just had to share this as it's the first time I've seen so many bugs in one mission!
OK, so I've added quite some stuff to George Town (South of Cuba in the Caribbean Sea). The port's made up like this (do not take notes, as it's not based the least off of history - the only real thing is that there's a city there called George Town ![]() So I sneak into the bay and enter the "inner harbour", avoiding the mine-field. My hydrophones, as usual, pick up everything in and outside of the harbour. I line up my boat and fire four torpedoes into the battleship. She spots me (OK, so I surfaced, just to tease them and test their reaction ![]() It gets better than that, though: Now that I'm spotted, naturally the rest of the warships in the harbour want to move in and kill me. Ignoring the prone-to-sink-her-own-comrades-without-warning battleship, they race at me "as the eagle flies" - which is a bad idea, seeing that they lack the bird of prey's ability to fly over mine-fields. A series of explosions resound throughout the bay, and in seconds the fleet stationed to protect George Town harbour lies at the bottom. I can't blame the Bulgarians in the harbour for having had it with the Americans after visting all this. She brings her guns about and lets loose at a nearby anchored American destroyer and L.S.T., who in turn are busy firing away at my diving sub, scoring hit after hit at the poor, innocent Red Cross hospital ship anchored behind me ![]() Aftermath: Most ships in harbour sunk, my sub destroyed by pressure, Bulgaria at diplomatic impassé with the United States, and a court-martial awaiting the battleship's captain, should he have escaped his ship before she cap-sized. Either way, in one mission I experienced:
![]() Ubisoft... Please correct these things come Silent Hunter IV! It's only funny for so long! Captain Safe-Keeper, U-60
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Last edited by Safe-Keeper; 08-12-06 at 07:32 PM. |
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#2 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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just a big AYE!
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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:hmm: ... now I know what's in the safe.
![]() Sad thing is, they don't care.... anymore.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#4 | ||
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Quote:
Quote:
I remember back in the old days when publishers didn't release games until they were done. Back before the concept of "patches" meant games didn't have to be complete upon shipping.
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#5 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
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If a player does harbor raids for a living (like me), then he must be prepared for all the bugs you just presented, Safe Keeper. Although surfacing in a harbour is not ahem what I may call historically accurate tactics, resulting in a mayhem that you described, the most annoying harbour related bug for me is the DDs that have detected you and are bashing against the pier until destroyed.
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#6 |
XO
![]() Join Date: Jul 2006
Posts: 401
Downloads: 10
Uploads: 0
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As you have said yourself,good thing the Luftwaffe wasn't attacking .Who knows what would've happened then...
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Came back after a long time ...ahoy mates! |
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