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Old 08-09-05, 04:34 PM   #1
CCIP
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Default CameraMod v.2.0 (User Edition)

Alright, here is an update - hopefully the final one - for my camera mod.

http://rapidshare.de/files/3821356/C..._v2.0.zip.html

It should appeal to the FreeCam abusers and high-realism players alike, as it removes many of the restrictive limits on angles and heights of cameras, inside and outside.

It's fully compatible with RUb and all other mods I currently know of.

New to this edition are removed limits from Conning Tower, Attack Periscope, Deck and Flak Gun (view only - not firing) rotation angles; and two new options for Free Camera angles (you can now choose from 25, 50 and 75 for your free camera FOV, depending on your preference).

The readme:

Quote:
Mod by CCIP, tools by TimeTraveller.

Version 2, August 9 2005.

***

FEATURES:

Free Camera
- narrower angle (for better sense of scale and less distortion at screen edges)
- finer rotation control
- faster movement speed with "shift"
- height limit increased to 2000m (from only 70 before!)
(UPDATED FOR VERSION 2)
- Default FOV angle changed to 50 (from 57.265 in v1)
- Two alternative files included for High (75 - unmodded game setting) and Low (25 - zoomed-in!) FOV settings.

Follow Object Camera
-slightly narrower angle

Conning Deck Camera
-no more small downward limit! (you can look down to the floor if you want to now)
-a much more "3D" camera, thanks to shifting it a little off the center of rotation

Crew Position Cameras and Captain's Bed
-no more rotation limits (except upside down)
-a more "3D" camera

Conning Tower and Attack Periscope Cameras (new in v.2)
-no more rotation limits (except upside down)

Flak and Deck Gun Cameras
-up/down restrictions removed for the view - but although you can look around freely,
this does not affect the guns' minimum/maximum depression angles (in other words, you still
can't shoot your WO, even if you'd like to).

***

INSTALLATION:

Recommended setting:
-Place Cameras.dat to your SilentHunterIII/data/Library folder.

If you would like the High or Low FOV free camera:
-Rename the file of your choice (FOV Hi - Cameras.dat or FOV Low Cameras.dat) to Cameras.dat,
and place it in your SilentHunterIII/data/Library folder.

=> Don't forget to backup your original Cameras.dat file just in case -
but make sure you move the backup out of the Library folder (even if you renamed it!)







---------------------------------------------------------------------------------------------
Disclaimer:
This mod is not to be used for 3rd-party commercial releases without prior consent of the author
Enjoy!

(PS - Martin, I still can't upload to the FTP. I would very much appreciate if you added the file to the mod collection though!)
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Old 08-09-05, 04:56 PM   #2
Duke of Earl
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Woo-Hoo!!..

I am definitely a 'FreeCam Abuser'... :rotfl:

Cordialement, Duke of Earl
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Old 08-09-05, 05:12 PM   #3
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@ CCIP....Thank you for your camera mods. They add such an accentuation to the look and feel of the sim. bravo!


Redstorm101........ :|\
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Old 08-09-05, 05:58 PM   #4
FLB sale U-999
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Hi CCIP!


Damn looks fantastic your LOW CAMERA MOD!!!!


Flying around with the camera and watching those ships and your own UBoat from a completly new intensiv sight!

Great Work!


I think the LOW Camera Mod with the ,,zoomed in" effect is one of the best mods i have ever seen for SHIII!
It gives u that feeling in free cam to be realy there...


My Question to u:

- Have u changed the position of view on deck/Bridge?
Because it looked alittle bit more 3D on Bridge...

- Is it possible to make the viewing Point, while beeing on the Bridgeview, like the one in freecam? I mean, can u mod that view, while u are on the F4 Bridge like the one, zoomed in like on freecam?

-Can that be modded so? Or not?

Because the freecam is like zoomed, which looks absolutely fantastic to me.

Moving on freecam over the bowes and waves.... that looks like i would be there, so intensiv!

I would like to have the same view on Brdige and in the Commandroom/Zentrale! That would gave this sim a completely new and much more intensiv I-AM-THERE-ON-THE-BRIGDE-FEELING!!!

That would be the nonplusultra for me!!!

Can u tell me how u changed and which values u changed in the Camera.dat? I know its done with Hexeditor....

But where and what can i do to get so a real intensiv view on deck and Zentrale???

Thank u very much for any Answers!


Greetings Sale

A Screenshot from the ZOOMED IN Camera Mod:
Complete new feeling with that views.........
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Old 08-09-05, 06:07 PM   #5
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Quote:
Originally Posted by FLB sale U-999
My Question to u:

- Have u changed the position of view on deck/Bridge?
Because it looked alittle bit more 3D on Bridge...
No, it hasn't been changed. It's the exact same as before.

But what I noticed is that it actually seems to be a little bit random within certain limits. For example, try to spin the camera around quickly for a bit, and you'll notice that the position of it actually changes a little. I don't know how it works. All I know is that you sometimes get neat angles by spinning the camera.

Quote:

- Is it possible to make the viewing Point, while beeing on the Bridgeview, like the one in freecam? I mean, can u mod that view, while u are on the F4 Bridge like the one, zoomed in like on freecam?

-Can that be modded so? Or not?
That's the thing I want most in the game. Unfortunately, from my recent conversations with TimeTraveller, we realized it can't really be done right now.

Doing that would require adding new triggers into the file, which would basically mean creating a new cameras.dat file ourselves instead of editing the one we have. And we just don't know enough about Ubi's .dat file structure to be able to do that. We can only change the existing values for existing triggers, but we can't add new ones.

So now, that can't be done with anything I know of. Only the devs or someone who could build a working .dat file from scratch would be able to do it

Quote:
I would like to have the same view on Brdige and in the Commandroom/Zentrale! That would gave this sim a completely new and much more intensiv I-AM-THERE-ON-THE-BRIGDE-FEELING!!!
There is a Zentrale free camera, however! Shift + F2. Of course, the FOV there is left the same as before - it looks really strange when you make the FOV lower (it looks like your sub is huge inside, which isn't really right).
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Old 08-09-05, 06:18 PM   #6
FLB sale U-999
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Hi CCIP!


thanks for fast answering!





What i meaned was not to have a Freecam on the bridge to walk around on bridge... NOT THAT!



I meaned the effect on Bridgeview, the same effect (Zoomed in) u have added to the free Camera, that effect i would like to have on the "F4 Bridge - View".


Walking on the bridge around isn`t moddable right know, i know.
I would like to have that zoomed in effect on Bridge view and commandroom if possible..... But only on bridge it would be a very intensiv feeling to stand on the bridge....


Or meaned u that it isn`t possible to mod so a effect to the Bridgeview?

Maybe i not understood your answer right....

Thanks a lot, Sale
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Old 08-09-05, 06:21 PM   #7
CCIP
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Oh, ok, so you want a zoomed-in Bridge and Free Command Room view?

That could be done. All FOV angles can be changed.

In Cameras.dat, the values for FOV are called "AngularAngle".

If you want though, just tell me which cameras you want to change. I can do that easily and upload yet another version, if people want to use it.

Personally, I thought the game looks a little strange with a low FOV from inside the boat - but hey, whatever you like better
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Old 08-09-05, 06:30 PM   #8
FLB sale U-999
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ohhhh,. thank`s.......


Great that u say that`s moddable


I like this effect very much.... i am sure that it would be great to have it on all inside camera views...
Because u would feel like beeing in and at that sub!

I am sure that a lot of people would like to have so a view!


OK, it would be great if u could modd only the bridgeview!

Maybe to test with the ZOOM factor which u have in the LOW Mod in freecam, and maybe not bad to test also with only half the factor of the actually mod....

I would like to test all values to find the right ones for me, for all that views inside tha sub. From Hydrophon to the Conningtower....


I would do this bymyself with a hexeditor... but i have no idea what to do with all that numbers inside.... and which one to change to get what?


Greetings sale

And thank`s a lot!
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Old 08-09-05, 07:40 PM   #9
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Quote:
Originally Posted by CCIP
Oh, ok, so you want a zoomed-in Bridge and Free Command Room view?

That could be done. All FOV angles can be changed.

In Cameras.dat, the values for FOV are called "AngularAngle".

If you want though, just tell me which cameras you want to change. I can do that easily and upload yet another version, if people want to use it.

Personally, I thought the game looks a little strange with a low FOV from inside the boat - but hey, whatever you like better

CCIP......I would appreciate these mods with great anticipation, as I do with all of your work..........
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Old 08-09-05, 11:59 PM   #10
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I'm not sure if I read it right so I'll ask, can or is there an external view of the player sub that can be LOCKED-ON so I don't need to keep using the arrow keys to keep up with it all the time?

I know if I press the (.) key I can see another ship if it is in the area but it would be cool if it locked on the player sub the same way like you could in SH2.

I like the eye candy
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Old 08-10-05, 12:04 AM   #11
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Quote:
Originally Posted by Col7777
I'm not sure if I read it right so I'll ask, can or is there an external view of the player sub that can be LOCKED-ON so I don't need to keep using the arrow keys to keep up with it all the time?

I know if I press the (.) key I can see another ship if it is in the area but it would be cool if it locked on the player sub the same way like you could in SH2.

I like the eye candy
That feature is in the game. But you must have patch 1.3 or higher for that.

Works like a charm for me with 1.4b :hmm:

I'll try to make a few variations of the mod in the next couple of days, with internal views and whatnot.
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Old 08-10-05, 12:10 AM   #12
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CCIP,

And about a Fly by cam? I think that is a enjoyable thing in others sims.

Rubini.
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Old 08-10-05, 12:21 AM   #13
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No, again, that would require new triggers.

I would LOVE to add new cameras to the game. Many new cameras. Cameras that would let us walk the deck, or conning tower cameras that would bob in the waves and so on. But again, unless we get someone who can build new SHIII .dat files from scratch, that would be impossible, because otherwise we're only left with editing existing triggers and not adding any new ones.
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Old 08-10-05, 06:25 AM   #14
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Hi CCIP!


thank you for your support!



I thought something new....


If this ZOOMED IN Effect is possible also for the Binoculars and Persicope Views to add?

I mean, that zoomed in effect to have also at the binoculars and Periscope viewing circles....

Because that effect is real, like the real human eyes while watching at or through something. How it is in the freecam now.... that is wonderfull!

All cameras and views in the game should be so! So u would have the feeling to be really there, on the sub and inside the sub!

When i am going near a big Cargo, i have the feeling that i could jump on the deck or bridge of the ship! Imagine, if u would stand on the deck of the Bridge of ur Uboat, how would u see with ur eyes everything? It would be like the sight in freecam with zoomed in effect!!!


Great Job with that mod CCIP!

Damn, if i only had any knowledges of editing Hexvalues.... I could do and test all that great cameravalues bymyself!

Sry, that u have now work with my wish for Bridgecam and so....

Here a picture what i meaned for the periscope view... if that is possible too?

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Old 08-10-05, 06:37 AM   #15
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Hi CCIP!


I also noticed that movement feature in the game with the cameras, 2 months ago....


I think it simulates the steps of your view as human body while turning yourself around!


Imagine: when u are standing and make a turnement of 360 Degrees, your position will be al ittle bit away from your old one, because ur legs are stepping alittle bit away....


I am sure that it is so simulated in the sim, alos too.

A nice detail in the game!


Best wishes to u all!
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