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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Crusty
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![]() ![]() What is wrong with this picture? Apart from the glowing sea, which is fixed in RuB. Well if you can't tell, I suggest you wander out into the countryside, or even better, near the coast, tonight and note a couple of things. First, stars are a source of light. Not a lot, mind. Land, unless a big city or something is on it, is not a source of light. If there's no moon out, you will probably notice that the sea looks black. Yes, black! So, you can compare: the night sky should be brighter, not black as space. Not very bright, but some sort of dark blue. If we could get it that it's lighter when the moon is out, that'd be great. Then you could have more realistic night visibility, in that shippies (as Charlie says) would be silhoutted against the horizon. But I don't know how to change this sort of thing. SkyColors.dat's in /data/Env? How can one change them? And does anyone know where the star locations are kept? Because they're not a texture map - I'd say they're coordinates, referenced by some sort of astrosphere mini-program. |
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#2 |
Navy Dude
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Agreed man, the same discussion is going on in this topic btw:
http://www.subsim.com/phpBB/viewtopic.php?t=42116
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#3 |
Crusty
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Yep, I know, I'm more interested in modding changes.
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#4 |
Ace of the Deep
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would certainly be nice if there were more stars- back then in the middle of the ocean the night sky on a clear night would have been particularly impressive to look at absolutely awe inspiring in fact..i was a bit disapointed see-ing the lack lustre night sky as it is in SH3...not critical of course and the did include the "celestial rotation" and major constellations which is a plus for detail fans--it's a shame tho that the night sky doesn't really make you sit back and go that's NICE!! the way other visual aspects of the game do..maybe there is a setting in one of the DAT files that limits the number of stars that could be altered...one or two other games have files that control the number of stars displayed and what size etc ...be stunning to look out from the bridge and get the full in your face Milky Way spectacular...he he!! Northern lights in an artic patrol perhaps allso that would have been a nice touch too...
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#5 |
Navy Dude
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I wonder, is the night sky just a texture? If so, can we add more (smaller) stars and the milky way band? This would greatly improve the sense of hight.
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#6 |
Sea Lord
![]() Join Date: Mar 2005
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I know another simulator that have a very detailed sky and a option for modify the number of stars.
The realistic space sim orbiter use a hiparcos database with more than 100000 bright stars. also , the contrast and brightness could be modified by the user. its very impressive see the sky at night or in the space with the setings at maximum. the question is where have sh3 the database about the stars and if is possible modify this. |
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#7 |
Commodore
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Hi!
In my experience, the stars shown by SH3 (literally) pale in comparison with the stars actually visible at night when there is no moon, and no city lights around you. It would be interesting to detect ships by watching as they eclipse the stars behind them as real U-boats did, but I wonder what would happen to system performance if all the stars that really are visible at night were being shown. Pablo |
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#8 | |
A-ganger
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#9 |
Electrician's Mate
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Yes I had noticed that the moon isnt a source of light too.
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#10 | |
Sea Lord
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![]() i remember that in sh2 the moon light could be see reflected in the water. it is very important, like in the real life, where a ships silhouttes could be spoted by the submarine. |
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#11 |
Crusty
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The stars are not a texture, they're coordinates. If you zoom in on them with the UZO for example they don't get any bigger.
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#12 | ||
Ensign
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#13 |
Crusty
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Yeah - unfortunately the reflection is feeble compared to reality, so much so that some players hardly notice it.
An option would be to make the moon a lot bigger. For that, you need to edit the coordinates in the scene.dat file - I think manuel ortega knows how. Hm - one could do redo the texture so it has a 'glow effect' around it, though make the moon in the texture itself smaller, and up the 3d size of the moon in scene.dat ... and you have a proper moon that has a glow, like in Virtual Sailor... hmm... :hmm: |
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#14 |
Crusty
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Ideally, I'd like the sky and water to look somewhat like this:
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#15 |
GWX Project Director
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Ail's website has a wonderful moon mod that increases it's size. I'm sorry I don't have the link for you at the moment. However, his new moon mod is VERRRRY detailed and even includes crater shadows in its twilight zone.
The mod version to find is 2.5 |
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