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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Sep 2005
Posts: 41
Downloads: 0
Uploads: 0
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Hey guys im just wondering if its worth adding, how good do you rate i? Also is it compatible with with other mods?
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#2 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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From what I recall it sounded really interesting but if memory serves correct it was not compatible with Beery's RUB mod. I could be wrong on this as it's been awhile.
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Nuke 'em till they glow! |
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#3 |
Electrician's Mate
![]() Join Date: Aug 2005
Posts: 131
Downloads: 0
Uploads: 0
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I dont got it because many people says that it keep the renown for ship sunk but not their tonnage.
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#4 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Personally am not too hot on it as it's a hack and I believe you spend 31 days in 'port'?
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#5 |
Sailor man
![]() Join Date: Jun 2005
Location: Bangers, Kingdom of Smiles
Posts: 44
Downloads: 68
Uploads: 0
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I'm using it and I like it!
![]() The only drawback (for some) is the fact that when you dock with a milk cow, your current patrol ends and you will start a new patrol with fresh fuel and eels. If Sansal is ever able to find a workaround for this glitch whereby re-supply extends your current patrol, I think it will really come into it's own. Also, you only have 2 cows (in Spanish ports) early on in the war, up to 1942 - the mid-Atlantic cows don't come into the game until about mid 1942 onwards. Check it out. Hawkers ![]() |
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#6 |
Mate
![]() Join Date: Feb 2003
Location: España
Posts: 56
Downloads: 128
Uploads: 0
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It is a very good mod. I can say it is essential.
The ressuply gets only one day, and you have your renonw and medals. The only problem of the mod is that when you go the normalport, the next misssion will starts one day later if you don´t do any changes in your sub. You can control the stay in port changing the emblem of the sub. For each change, the stay will increase in 5 days. So with this mod you can control the stay in the port. ![]() |
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#7 |
Dipped Squirrel Operative
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Hello,
it is great, but the problem is that it mixes up the time in base - it takes the "milk cow" or supply ship as a base, but reduces the time for reloading and refuelling down to one or two days, like this supply would have taken in real time. I found the time spent in the real bases reduced to two days or so also, and this interferes with SH3 commander (if you use it) and maybe also with the RUB mod. If someone posted what really interferes with what ? Greetings, Catfish |
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#8 | |
Pacific Aces Dev Team
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Welshterrier, As to general question about the compatibility with other mods, it depends on what the other mods are. Be more specific. |
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#9 |
Seaman
![]() Join Date: Sep 2005
Posts: 41
Downloads: 0
Uploads: 0
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I do use SH3 commander
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#10 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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It is possible to use it with a RUB ??
i have a rub with some options unrealed.. :|\ if it could be adapted easily... ![]() |
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#11 |
Nub
![]() Join Date: Sep 2005
Posts: 3
Downloads: 0
Uploads: 0
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I'm curious as to 'Milk Cow's' compatability with the 'no fatigue' mod, myself.
Any thoughts? MeeBit |
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