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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Mar 2015
Location: Gold Coast, Australia.
Posts: 32
Downloads: 13
Uploads: 0
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Hi guys.
A few days ago I resurrected SH5. Well, that is to say I still had the sim on my PC and decided to start a new campaign again after some years of neglect. Everything is working fine, thanks. However, I've been checking various posts regarding the hoary old steam torps. I perfectly understand the high percentage of duds, given the 1939 time frame. Over my first two patrols in the VIIa every single torpedo has been a dud (100%). I am now into my third patrol with a new VIIb and and lo and behold, same problem. I really can't remember this being so severe the last time I played. My mods are shown in the illustration. Any help would be appreciated. There's only so much tonnage you can sink with a deck gun! ![]() |
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#2 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Can't see your modlist, but if you want to troubleshoot this I'd start with running a single mission with a stationary target in front of you at 90 degree angle and then shoot some torps into it with different detonators, see if you get any hits. High dud rate might be a bug, bad luck or bouncing off hull - such experiment would rule out the latter two options.
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#3 |
Seaman
![]() Join Date: Mar 2015
Location: Gold Coast, Australia.
Posts: 32
Downloads: 13
Uploads: 0
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I fixed the problem with the mod:
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) |
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