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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Hi !
![]() I would like to make a list of all kind of mods which have something to do with winter, with the proper links for downloading them ! For example the frozen harbours, the winter u-boats' or ships' camo skins, special terrain mods with real snow, winter clothes for the crew, and so on ........ Please post the mods you know, with the author and the link if any ! Thank you ! ![]() |
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#2 |
Stowaway
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- type VII (author = STEED) : http://www.subsim.com/radioroom/down...o=file&id=3040
- type IXC No.2 (GWX) (author = STEED) : http://www.subsim.com/radioroom/down...o=file&id=3012 - types VIIB/C/C3 U-408 (author = Wolfehunter) : http://www.subsim.com/radioroom/down...do=file&id=341 - type VII (author = Shaffer4) : ftp://Maik:Woelfe@hartmuthaas.no-ip....d_Type_VII.rar Last edited by Kendras; 05-21-17 at 11:07 AM. |
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#3 |
Stowaway
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- icebergs' new texture (author = Venatore) : http://www.subsim.com/radioroom/downloads.php?do=file&id=70
Last edited by Kendras; 05-21-17 at 10:57 AM. |
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#4 |
Stowaway
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- frozen u-boat's turm (author = Tomi_099) : http://www.subsim.com/radioroom/show...ghlight=frozen
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#5 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
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![]() ![]() veers74 ![]() WIP SNOW...its possible! http://www.subsim.com/radioroom/showthread.php?t=190685 |
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#6 |
Stowaway
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Hey, is this mod (frozen harbours) compatible with vanilla game ?
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#7 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
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#8 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
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Fubars type VIIb and VIIc winter skin
![]() And my favorite skin type VIIC and B Fubars U-552 skin |
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#9 |
Stowaway
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Will try to create a little mod with new birds' sounds, from this video !
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#10 |
Pacific Aces Dev Team
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Nice stuff for a project I wanted to make long ago but lacked the time: Arctic war. I had planned a dedicated mini-campaign in arctic waters 1942-45, eliminating the rest of world traffic, cities, etc but adding high detail traffic, harbors, etc in the Artcic sea around Norway to play from the 11th and 13th flotillas with Luftwaffe cover, occasional support for Tirpitz/Scharhorst raids, etc. These add-ons would have just been brilliantf or it.
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One day I will return to sea ... |
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#11 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
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Like Hitman I also Started an Arctic Campaign Mod. From Lots of Research. The Arctic Campaign Began to Coincide with Barbarossa, U-boats arriving in July 1941. Norway had not the facilities yet for a refit, repairs were made by support ships refits back in Kiel. here are the locations I added to GWX 3.0 to support U-Boats Operating against the entire length of the PQ Convoys Course, and the Locations U-Boats Operated against Soviet Arctic Shipping as far east as the Kara Sea in the two months a year it was Ice Free. ( which is also the Location of operation Wunderland and Wunderland II )
[Location 781] ;Kirkenes Long=30.035698 Lat=69.727821 Heading=-0 OnLand=true ShowOnMap=true FileName=Industry LocationName=Kirkenes Mines [Location 782] ;Hornøya/Vardø Long=31.13586 Lat=70.399429 Heading=30 OnLand=false ShowOnMap=true FileName=Lighthouse LocationName=Hornöya/Vardö lighthouse [Location 783] ;Vardö Long=31.094353 Lat=70.377846 Heading=-0 OnLand=false ShowOnMap=true FileName=KielCanaldock LocationName=Vardö [Location 784] ;Kjelmoy lighthouse Long=30.076298 Lat=69.881973 Heading=30 OnLand=true ShowOnMap=true FileName=Lighthouse LocationName=Kjelmoy lighthouse [Location 785] ;Hammerfest Long=23.665741 Lat=70.660561 Heading=327 OnLand=false ShowOnMap=true FileName=KielCanalPort LocationName=Hammerfest [Location 786] ;Kap Gorodetzki Long=40.945423 Lat=67.712814 Heading=180 OnLand=true ShowOnMap=true FileName=Woodpier LocationName=Kap Gorodetzki [Location 787] ;Kap Tscherny Long=38.643223 Lat=68.369774 Heading=180 OnLand=true ShowOnMap=true FileName=Woodpier LocationName=Kap Tscherny [Location 788] ;Swjatoi Noss Long=39.737011 Lat=68.158943 Heading=180 OnLand=true ShowOnMap=true FileName=Woodpier LocationName=Swjatoi Noss [Location 789] ;Kanin Noss Long=43.255665 Lat=68.663025 Heading=180 OnLand=true ShowOnMap=true FileName=Woodpier LocationName=Kanin Noss [Location 790] ;Bökfjord Lighthouse Long=30.199564 Lat=69.882492 Heading=-0 OnLand=false ShowOnMap=true FileName=Lighthouse LocationName=Bökfjord Lighthouse [Location 791] ;Vadsö village Long=30.114033 Lat=70.074387 Heading=180 OnLand=true ShowOnMap=true FileName=City_Fr_Gr_NO_Trees LocationName=Vadsö [Location 792] ;Vardö Town Long=31.102654 Lat=70.378555 Heading=330 OnLand=true ShowOnMap=true FileName=City_Fr_Gr_NO_Trees LocationName=Vardö Village [Location 793] ;Makkaur Lighthouse Long=30.072950 Lat=70.7054421 Heading=-0 OnLand=false ShowOnMap=true FileName=Lighthouse LocationName=Makkaur Lighthouse [Location 794] ;Kjolnes Lighthouse Long=29.232226 Lat=70.852628 Heading=-0 OnLand=true ShowOnMap=true FileName=Lighthouse LocationName=Kjolnes Lighthouse [Location 795] ;Slettnes Lighthouse Long=28.215965 Lat=71.0881983 Heading=-0 OnLand=false ShowOnMap=true FileName=Lighthouse LocationName=Slettnes Lighthouse [Location 796] ;Helnes Lighthouse Long=26.212605 Lat=71.056328 Heading=-0 OnLand=false ShowOnMap=true FileName=Lighthouse LocationName=Helnes Lighthouse [Location 797] ;Nord Kap Long=25.813967 Lat=71.168839 Heading=-0 OnLand=false ShowOnMap=true FileName=Nord Kap LocationName=Nord Kap [Location 798] ;Vadsö Harbor Long=30.108633 Lat=70.078644 Heading=228 OnLand=false ShowOnMap=true FileName=Norway LocationName=Vadsö Harbor [Location 799] ;Batsfjord Harbor Long=29.710674 Lat=70.629890 Heading=180 OnLand=false ShowOnMap=true FileName=KielCanaldock LocationName=Batsfjord Harbor [Location 800] ;Batsfjord Town Long=29.777382 Lat=70.665886 Heading=330 OnLand=true ShowOnMap=true FileName=City_Fr_Gr_NO_Trees LocationName=Batsfjord Town [Location 801] ;Batsfjord Harbor Long=29.749466 Lat=70.638054 Heading=180 OnLand=false ShowOnMap=true FileName=KielCanaldock LocationName=Batsfjord Harbor [Location 802] ;Petsamo Long=31.119228 Lat=69.538555 Heading=45 OnLand=true ShowOnMap=true FileName=City_Fr_Gr_NO_Trees LocationName=Petsamo [Location 803] ;Liinahamari Long=31.382210 Lat=69.651642 Heading=180 OnLand=false ShowOnMap=true FileName=KielCanaldock LocationName=Liinahamari [Location 804] ;Heinasaaret Insel Long=31.566039 Lat=69.835565 Heading=-0 OnLand=true ShowOnMap=true FileName=Heinasaaret Insel LocationName=Heinasaaret Insel [Location 805] ;Vaiiolahti Long=31.943181 Lat=69.937021 Heading=-0 OnLand=true ShowOnMap=true FileName=Vaiiolahti LocationName=Vaiiolahti [Location 806] ;Pummanki Long=31.777954 Lat=69.819538 Heading=-0 OnLand=true ShowOnMap=true FileName=Pummanki LocationName=Pummanki [Location 807] ;Tarnet Long=30.418653 Lat=69.671646 Heading=330 OnLand=true ShowOnMap=true FileName=City_Fr_Gr_NO_Trees LocationName=Tarnet [Location 808] ;Severomarsk Long=33.4047869 Lat=69.033607 Heading=330 OnLand=true ShowOnMap=true FileName=City_Fr_Gr_NO_Trees LocationName=Severomarsk Airfield [Location 809] ;Yagodnik Long=40.888611 Lat=64.402778 Heading=330 OnLand=true ShowOnMap=true FileName=City_Fr_Gr_NO_Trees LocationName=Yagodnik Naval Airbase [Location 810] ;Megra River Long=41.555500 Lat=65.475600 Heading=330 OnLand=true ShowOnMap=true FileName=City_Fr_Gr_NO_Trees LocationName=Megra River Airfield [Location 811] ;Matochkin Straight Long=55.258118 Lat=73.368881 Heading=-0 OnLand=false ShowOnMap=false FileName=Matochkin Straight LocationName=Matochkin Straight [Location 812] ;Port Dikson Long=80.531021 Lat=73.480301 Heading=270 OnLand=false ShowOnMap=true FileName=PolarPort LocationName=Port Dikson [Location 813] ;Dikson Long=80.548355 Lat=73.485550 Heading=-0 OnLand=true ShowOnMap=false FileName=City_Fr_Gr_NO_Trees LocationName=Dikson I beta tested adding Pack Ice, Ice Fields, and Ice Chunks to the Iceberg Models in GWX 3.0 with success. I stopped as work was lost in January 2017 due to a HDD Failure. and anything I had worked on was backed up, but not enough to replace 3 months worth of work. I am still browsing data to see what exists. Kirkenes was the main forward operating base for U-boats, S-Boats ( withdrawn due to lack of success ) and the 6th Z-Flotilla of German Destroyers, and was the Base they were using to find and attack PQ 5, the most famous U-Boat encounter while operating from Kirkenes was PQ-17. Kirkenes was downgraded to Re-supply only in 1943, with the Formation of 13th U-Flotilla Narvik in March of 1943. This is when the 11th U-Flotilla Headquarters was moved to Bergen. The 11th was nearly destroyed in Black May ( 1943 ) when its Arctic Boats were diverted to The Atlantic Campaign and the U-Boat war changed dramatically as 45 boats were sunk in May 1943 forcing a complete abandonment of the Atlantic Campaign. Reviewing some of my written notes I found several locations absent that I had lost in the HDD failure, they are important locations after the Petsamo-Kirkenes Offensive, when Finnmark changed hands to the Soviets. I think it is Lysingheit? ( spelling wrong ) the last small harbor north held until wars end. I know U-995 ( museum boat Laboe ) Passed here outbound for her last war patrol in Soviet waters, was a Secret Operation, U-995 still had a deck gun, and no Snorkel and bombarding shore facilities and landing special ops to interrogate locals and gather intel was the Orders they followed, U-995 operating close inshore and waiting till half the batteries were drained to surface and recharge, mission as ordered was successful and U-995 returned to Narvik for a much needed refit and to get her snorkel. At wars end U-995 was still waiting in the que for her snorkel and refit. The snorkel was finally added but after the war. |
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#12 |
Stowaway
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#13 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
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Dat. Files created for Finnmark, No Trees grew there only Reindeer Moss, if those who build Models with Plants know Reindeer Moss as Lichen. So I removed trees, I reduced towns to very small for Norway/Russia, of course the Lighthouse mod would be great for these Lighthouses. Nord Kap is German for North Cape the utmost Peak Land Corner of Norway where Scharnhorst was Sunk. and provided to those that need Landmarks for Navigation.
- Heinasaaret Insel = Island - Vaiiolahti - Pummanki These are Finnish Locations occupied by Germans right on the Soviet Front lines and are provided for Surface Support Traffic of the German Landing Crafts I am Building. They are also the sight of Soviet Landings in the Petsamo-Kirkenes Offensive in the summer of 1944 to Support the right flank of the Soviet ground invasion. Therefore a Map Reference for U-Boats operating on the Coastal Front of an Embarkation Line to Hostile Seas East. Matochkin Straight is a undefended Navigable Waterway ( U-boat Shortcut and target for mining operations ) dividing North Novaya-Zemlya and South Novaya-Zemlya The Peninsula dividing the Barents Sea mostly Ice Free due to the Gulf Stream and the Kara Sea Ice Free for two Months every summer and Soviet Ice Breakers would escort small convoys from the North Siberian Passageway stopping over at Port Dikson and continuing through the Kara Straights or Yugor Straights Passed Kanin Noss ( cape ) to Archanglesk. therefore when PQ/QP Conoys Halt there is still convoys east, or single Soviet ships mad dashing to Iceland. Many of my Locations got lost that should be in there. that HDD Failure took the wind ut of my sails and I stopped any Mod/3D modeling for three months in Protest against my Computer. Lastly Polar Port, this is a .dat as a Placemark for future 3D Harbors I need to model. Think 1899 Alaska Gold Rush type Harbors. Unpainted cut Timber Wharves and Piers, Wooden Wharehouses, old time Ore Docks. I planned to ad to the Harbor_Kit.dat suitable models. This was a crazy task for one person to do. That said I have not Played a Campaign since 2016, Every EEL would Miss! if I can Collaborate I Will find time, everything I was working on was based in GWX 3.0 Gold, Locations are probably different for every mega mod. Some Important Locations I lost in HDD Failure. Pummanki is Located on the Srednii Peninsula the Connector to the Rybachii ( Fisher ) Peninsula this is the Eastern Front Lines on the Barents Sea Coast. The Opposing Lines held Titovka an Inlet from Motovskii Bay, next is Kola Bay Entrance to Murmansk and Next is Poliarnyia Naval Base ( Submarines ) Last edited by mikey117us; 05-23-17 at 04:51 PM. |
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#14 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
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*SCREENSHOTS ICEBERGS REVISED*
Here I resurrected part of my prior mod that was eaten into vaporware by the HDD Failure. I found phase I of the Iceberg/drift Ice/Ice Pack Beta that was left on my back-up Drive. Nothing is any different than when I first started it in summer of 2016. Ice Floe: ![]() ![]() Ships Passing Through Ice: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#15 |
Pacific Aces Dev Team
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mikey117us
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__________________
One day I will return to sea ... |
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