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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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![]() If I fire another shell in the same time, the game reaches its max number of particles ... and crashes. Too many lights in my eyes ! ![]() Last edited by Kendras; 02-19-17 at 07:22 AM. |
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#2 |
CTD - it's not just a job
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So you've found the game engine's limit then, you think?...
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"...and bollocks to the naysayers" - Jimbuna |
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#3 |
Sea Lord
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Wait I am confused are these two pictures from Sh3 or just random google pic.
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#4 |
Stowaway
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#5 |
Stowaway
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Here with other parameters :
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#6 |
Silent Hunter
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Wow - you are an absolute magician with the particles! Great work! One workaround for the game crashing could be to do a sequence of screenshots of a flare launch, etc from a video on youtube and then use the pictures as frames in a sequential, multi-frame particle effect with alpha channel...
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#7 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 401
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Hi pal
what about lighthouses and buoys. Are they finished? cheers |
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#8 | ||
Stowaway
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My next goal about particles is to improve the smoke effect when shells are fired from battleships. ![]() |
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#9 |
Stowaway
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#10 | |
Silent Hunter
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#11 |
Stowaway
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#12 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
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Check if you can make the smoke ring from big guns after they fire. and maybe also like in IL2 Sturmovic 1946 super thalium effects mod , they were able to make impact shock waves from detonations/explosions!
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#13 |
Stowaway
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#14 | |
Silent Hunter
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Too bad about Northern Lights! That would be quite the immersion adder. Carry on with your particle experimentation; that is literally one of the best modded effects for SH3 I've seen. It reminds me of "Titanic" when the officers started launching the distress rockets. ![]() |
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#15 |
Stowaway
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