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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: May 2005
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Hi guys
I have a small prob. I added some ships to my sh3 installation and some of them they haven't wake. What can i do to fix it? cheers ![]() |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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#3 |
Samurai Navy
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Location: Greece
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#4 |
Navy Seal
![]() Join Date: Jan 2011
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For a start, open the val file of one of the ships missing their wakes, and compare its content with the one of ships which have working wakes
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#5 |
Sea Lord
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Shipwake node is in every ship .dat and .val file.
Both are "working" together. In order to get the wake back oben the ship .dat file and the .val file. The parent ID of the shipwake node in the val file should be the ID from the shipwake node of the .dat file. |
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#6 |
Samurai Navy
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Hi Hans
thanks for the reply. i took a look but the id's are different How can i fix it? cheers |
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#7 |
Samurai Navy
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No one yet???
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#8 |
Stowaway
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#9 | |
Navy Seal
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Unfortunately, that's not a simple matter of adding a controller and making it to point to the right parent node. As I said in my previous post, besides the ShipWake controller there are several other controllers which are involved in the overall wake effect, and most of them have many parameters that need to be adjusted for "tailoring" the effect around each ship's hull. Here is an example:
![]() All the controllers in the screenshot, except the VisualDamage controller, are wake related. Does the val file of the ship whose wake you are trying to fix/add, look similar to the one above, or it misses some controllers? Answering your last question: Quote:
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#10 |
Mate
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I take it messing with the values in the sim and val will not create a Ctd?
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#11 | |
Navy Seal
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Location: CJ8937
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