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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
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I see it a lot on this forum. Person X is working a great new game. Screenshots are posted, everyone goes "oooh" and "aahh." A few weeks later, the project is dead, only to have Person Y post that he/she is working on a great new game. Rinse and repeat.
A lot of hobbyist enthusiasts are single-handedly trying to do the work of a team of professional developers. In the end they get bored or burned out, or both, and their project goes into the wastebin. What I don't see is any collaboration among all this talent. Has there ever been a project on SubSim where multiple people get together to work on the same thing? There are very few hobbyist programmers that can do the whole gamut required in a game (networking, graphics, AI, 2D, 3D, game logic), let alone those who can code *and* do art *and* modeling. Yet among all these failed loner projects, I see enough of the spectrum of talent required across all the people to actually accomplish *one* game, so why haven't these people rounded themselves up into a group? |
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