![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Electrician's Mate
![]() Join Date: Jul 2012
Posts: 134
Downloads: 107
Uploads: 0
|
![]()
I have recently gotten that urge again to pilot a u-boat and sink some ships and do some underwater exploration lol but ran into a few hiccups that i could use some advice on. Guess ill just hop right to it....
1) My hydrophone guy occasionally picks up a contact every now and then but when he does, he can sometimes follow the contact but cannot ever, ever give me a range to contact. 2) Installed a radio mod with era appropriate music that doesnt seem to work properly. (List will follow) 3) I spend hours searching for contacts and rarely see anyone and when i pick up a noise sometime my hydrophone guy don't pick it up and reports nothing, so question is, if i locate a noise that he doesn't what would i do from there? 4 point method? being my 3 point method wont work as my sound guy is mathematically challenged and cannot ever tell me the distance to anything. MOD LIST: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] sobers game loading tips V8 SH5 NDB,NDH OM#1 - No Dialog Indicator sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 2. Main Mod Low Resolution Patch sobers best ever fog V31 SH5 sobers base sky mechanics V1 sobers waves mod V30 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers more trees SH5 sobers storm Clouds v2 SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 Speech fixes and additions (english version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Large Optics for TDW UI Large Optics for TDW UI 16 by 9 IRAI_0_0_41_ByTheDarkWraith sobers TDWUserOptions for mega mod +Menu SH5 V11 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 Equip_Upgrade_Dates_Chart R.E.M_by_Xrundel_TheBeast_1.2 sobers green crew training V4 SH5 Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II v2.5 sobers OH2.5 Kiel Lite mod V4 SH5 OH II v2.5 Flag_Wind_Patch OH II v2.5 Grid Request fix Patch SH5 sobers shipwreck mod V8 SH5 R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod R.S.D. v5.7 - Indestructible UZO patch R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO sobers Lights Cfg V10 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers no footstep sound mod sobers realistic underwater FX8 SH5 sobers Blackout lights V2 SH5 sobers NO ship bow wave mod SH5 Shadow Improvement ModLR sobers less resources shadows SH5 Moon_light_mod V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm WHF-FUC_We Have Flooding-Flooding Under Control_Fix gap - HD 1 deg Scope Bearing v 1.0 AMMO_v1.0_SH5_by_Raven_2012 sobers CrewAI mod SH5 sobers dead is dead V3 NewUIs_TDC_7_5_0 SH5 Grossdeutscher Rundfunk |
![]() |
![]() |
![]() |
#2 |
Electrician's Mate
![]() Join Date: Jul 2012
Posts: 134
Downloads: 107
Uploads: 0
|
![]()
bump
|
![]() |
![]() |
![]() |
#3 |
Growing Old Disgracefully
|
![]()
See my tutorial Post #30
Link to my SH5 – SH4 posts: Step By Step Tutorials & How To Do It http://www.subsim.com/radioroom/showthread.php?t=211804
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#4 | |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
|
![]() Quote:
In the 4 bearing method you will not know were exactly how far the distance is until you plot the fourth bearing , and when you have mulitple ships you have to work the hydro yourself as per stoiams and the bersters tutorials .. and some advice if you are really liking Sobers mod , enviroment etc .. I tried that mod but I like the toned down version of enviroment in TWOS , mod pack , before there was no colletive mod packs as of today were there is now . You want fuctionallity and nor have to troubleshoot when in mass mod soups wereas you will have too troubleshoot when you get CTD , etc .. I find that TWOS is very stable and fuctional , and I have had a huge Mod List before I went awol on patrols in SH5 two years ago .. I would recomend a simpler mod pack and than you dont have to re-download files when you finally find out what is causing CTD .. the hydro issue is common but these are Ai Crew and you are the human . I do depend on the AI operator to tell me what bearing the contatc is when he is on top of things , but in multiple contatcs . I belive he is ineffective , so there fore I get on the hydro myslef and use the four bearing methos to track mulitple contacts
__________________
Captain AJ ![]() |
|
![]() |
![]() |
![]() |
|
|