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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
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so ... there i was , returning home after sinking the 5 merchants near Narvik operations area , i had four torpedos left, but i decided to kept them for the way home , when returning home a lonely swordfish spoted me ... managed to shoot it down after a few tight turns, i thought this is a carrier based aircraft so the carrier must be around this area ... almost at the same time someone screamed smoke in the horizon ... and there it was , surrounded by destroyers and flower class corvettes and a cruiser ... dived do 100 meters , and let them pass over me , not even a ping they didnt have a clue i was there... ordered blow balast to get to periscope depth. fired four torpedos , one missed the other three reached the target , so there it was burning in the water ... no time to celebrate, went down to 190 meters , to make a long story short ... used all my decoys , but they always managed to figure where i was , co2 was well above the recomended levels and the baterie run out ... ordered to go deeper ... maybe the depth charges couldnt get there ... as soon as i passed 200 meters hull started to loose integrity . went a bit up ... and finaly they got me ... this was the end of my first campaing .
... dont they run out of depth charges ... ? any mod for this ? and what about the operational and crush depths ? is there a mod for it ? thanks
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"victim's ? ... arent we all ? " |
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#2 |
Eternal Patrol
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You say you had decoys. That would make it mid-war, when escorts are a lot more experienced. You sank a carrier. Task-force escorts are always better, and sometimes the best of the best - the elite. You say there were several of them. Yes, they can run out of depth charges, but when there are many they don't need to. Early in the war the usual load is 36. Later in the war many destroyers carry 72, and some carry 120. In 1943 six ships might have 1000 depth charges between them and be highly trained in hunter/killer tactics, which means one will act as the hunter, following you, always having you in sonar contact and guiding the others in to be the killers.
Attacking a task force in 1943 is suicide. Just so you know. On the other hand you say it was near Narvik. In 1940 it should be a lot easier, but they didn't have decoys in 1940.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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Jmack!!
I don't know. I sounded like an exciting dang game to me!! The way you described it was exactly like the game that a lot of skippers around here drool about ![]() That's Good Huntin'! D40
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Dogfish40 |
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#4 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
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Still, that's why I keep coming back, even though I've yet to make it past the summer of '43 in any campaign, going back almost a decade now. ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
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Are you running IRAI? I'm guessing the answer is yes, based on your described experience.
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#6 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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I'm not sure if IRAI models the amount of charges carried or not.. pretty sure I've seen them run out though (& keep circling, of course)
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#7 | |||
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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Quote:
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![]() Crush depths in SH5 are wrong because they have been tweeked to force players to use the Navigator's ( ![]() ![]() ![]() Erich Topp stated in an interview* that his boat, during an uncontrolled dive resulting from a depth charge induced trim disruption, dropped to 250 meters and that everything inside the pressure hull was being popped off the mounts and the woodwork was being crushed. Obviously, he and U-552 made it and returned for more. A Type VII should survive going this deep. Remaining there for any length of time should be variable. *The interview is in the file, 200meters.mov, which is part of the interview clips that came with Silent Hunter II. They all appear to be excerpts from the longer Sharkhunters.com interviews and I cannot determine which is the true source, thus I cannot provide a professional, Chicago-Turabian citation for the clip. ![]() Last edited by Hinrich Schwab; 03-04-12 at 07:13 PM. |
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#8 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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I dont know why i have decoys ... its in the Operation Weserubung , maybe some of the mods i have changed something ...
i had to blow ballast to get as fast as i can to periscope depth so i could launch the torpedos ... i was at 100 meters deep , and before the other escorts pass over me i had to get that carrier ... paid the price ... now i have to understand what mod allows me to have decoys
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"victim's ? ... arent we all ? " |
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#9 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
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this is what i have ...
IRAI_0_0_30_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo Church's Compass Dials Mod v2.1 - Option Two IRAI_0_0_30_No_hydrophone_on_surface OPEN HORIZONS II_full v1.6 Accurate German Flags German U-Boat Crew Language Pack Enhanced FunelSmoke1.2_by HanSolo78 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 any good mod im missing ?
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"victim's ? ... arent we all ? " |
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#10 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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![]() Looking at your mods, there is nothing that should give you decoys early. You have most of the critical mods. Blowing ballasts to get to periscope depth is tricky because this burns compressed air and the boat may have too much positive buoyancy to avoid broaching the surface before control is regained. Broaching the surface is bad. ![]() ![]() ![]() |
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#11 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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dont know why i have decoys ... only one campaing running .
anyway ... what is the ships behaviour if they spot a torpedo ? warships and merchants ... i missed a couple of merchants and they seem to make no evasive manouvers at least that i noticed ...
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"victim's ? ... arent we all ? " |
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#12 |
中国水兵
![]() Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
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Decoys are very useful. I had two Class A destroyers following me for a few hours, they would not leave me alone (IRAI AI installed), not even with silent running at 200 metres depth would they leave me alone.
I launched 5 decoys at a small interval and I eventually managed to escape. Decoys is a life savior. |
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