SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-06-08, 05:14 PM   #1
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default Message_.cfg - Advanced Question

Inside the CFG folder, there are several files that control the speech of the officers, each one has their own cfg file.

Inside those files you'll find some commands, like this:

[Msg1]
MsgId=1
Priority=3
Timeout=20
Param0=1
MsgOgg00=Torpedo_missed_sir
;WeO_P_Torpedo_missed_sir.ogg

Questions:

1) Why just some of the commands listed? There are several other orders that have sounds for it and are not listed in the cfg files. Actually the cfg files have less then 10 commands each.

2) Can I add a new command here that already has a command in the game? What does that changes? Ex. "ChE_S_Standard_propulsion.ogg" are not listed in the cfg file, however it is a command on the game that has a proper sound for it.

3) There is some commands on the game that have no message, just one "ahoy, herr kaleun" and the command is executed, no sound and no text. Can I add a text for that command and a sound for it? Or maybe just a sound for it?

In a general context, is there ANY WAY to add sounds for existing commands that have no sound?

And is there ANYWAY to add a new unexisting command with a new sound?
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 03-06-08, 07:37 PM   #2
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Anybody? Pleeeeeeeeease?
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 01-26-11, 10:24 PM   #3
Kpt. Schaker
Seaman
 
Join Date: Nov 2010
Location: N34 4.13483, W118 1.68516
Posts: 42
Downloads: 145
Uploads: 2
Default Linking Message_Cfg text to speech.ogg

I have tried the same thing on Cfg folder, Message_Ra.cfg, but it doesn't trigger the sound! I added the following to the Message_Ra.cfg text with & without the Ogg file from Speech. It only shows the text in game, but no sound.
[Msg2]
MsgId=2
Priority=4
Timeout=20
Param0=1
MsgOgg00=Radio_message_sent
;RaM_K_Radio_message_sent.ogg
Kpt. Schaker is offline   Reply With Quote
Old 01-26-11, 10:59 PM   #4
Damo
Captain
 
Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
Default

There's obviously a missing link somewhere, another file that needs to be triggered perhaps, I'm no expert but thought I'd post just due to the mere suggestion that you may be working on something new in the sound department. I hope you find a solution, I'm a happy user of your sound mod Phillip, I relish the idea of an update, never mind an update with extra commands. Good news indeed.

Good luck.
__________________

The owl and the pussycat went to sea in a beautiful pea-green boat.
It only took one T1 eel to convince that boat not to float.
Damo is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.