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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jun 2009
Posts: 73
Downloads: 104
Uploads: 0
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Hello everbody, frist i beg your pardon for my bad english.
I search for the trigger that cause the flickering Lights in Sh3 when the Uboat dives to deep and get near crush deep. The reason is, i would like to have these effekt even by Depth-Charges-Attacks too. I have search the "Zones" and the "Nss7c.Sim" but havent found any entrance that could be the trigger for the flickering lights. Maybe someone can help me ? Best regards Turtle
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#2 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Hi turtle01
Sorry for my english too. !! Like you I think that the flicking light during depthcharging is an aspect very important for the "game atmosphere". So the only way that I have found is to put the sub armor level to -1 (in the u-boat .zon file). Next you have to adjust the dept charge .zon and .sim files to create the following effect - very long range only the sound - long range shaking - close range shaking + light flicking + small damages - very close range shaking + light flicking + important damages and flooding I used this parameter when I Played with SH3 and it worked fine for me (Now I am with SH5). I'am at work and I can't give you more information about parameters setting. Maybe later,... I hope it's help you, Best regard, Jean |
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#3 |
A-ganger
![]() Join Date: Jun 2009
Posts: 73
Downloads: 104
Uploads: 0
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Ok thank you for the tip. I have change the sub armor level to -1 and what changes must be done in the depth charge zon and sim file ?
Maybe its a problem but i use Thomsen No instant death mod. This mod change the sub hitpoints to 10000, so that Sh3 has more "Das Boot"-Situations. The sub doesnt get destroyed but get an increased flooding that cause a fast and dramatic sinking until crash deep. Thank you and greetings jean74
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#4 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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You are welcome !
I just look inside my settings made for my personal mod, And I have the following informations for depth charges Inside .zon Min eff = 60 Max eff = 400 AP = -1 Min radius 10 Max radius 14 And for .sim explosion range = 65 explosion impulse = 900 For the sub.zon I have sub hitpoints = 9000. There is no problem with Thomsen No instant death mod. Please, let me your feedback, Have good day, Take care, Jean |
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