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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2007
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Interception
What is the best way for an idiot to learn to intercept task forces and convoys...Also Iv never seen this asked before,is there a way to join an Allied convoy or task force.Now remember this has to be simple for a dummy!!......
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#2 | |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
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![]() Quote:
Kind of neat to see all those warships with 48 stars flying. As for intercepting that depends on which game you're playing(1.4 or 1.5 and any mods like TMO or RSRD) and what part of the war, early or later when you have radar. That's why I suggest late 43 or 44. Much easier with radar. Also are you using auto targeting or manual? And Map contacts on or off? I suggest have them on, almost imposable to learn anything with them off. Task forces are hard to find but if you sail around the Luzon Strait you should find something to shoot at and maybe a convoy. If you do save the game and let us know what you have and we will see what we can do. Give us any details that you can such as what direction and how far away it is. When you get a radar contact the RO will give you a bearing something like "radar contact 330 degrees long range." That's what we want. The bearing to the target is what direction you must look to see the target. 0° is straight ahead, 90° is right, 180° is straight behind you and 270° is to your left. Think of it as a clock 0 or 360° is 12 o'clock, 90° is 3:00, 180° is 6:00 and 270° is 9:00 Be more than happy to help you out anytime. ![]() I've got the time if you do my friend. ![]() Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#3 |
The Old Man
![]() Join Date: Mar 2007
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Well bud I cheat a lot..
![]() ![]() I forgot to mention the boat is equipted with radar allthough I dont know how to use it... Last edited by clayp; 06-16-11 at 10:05 PM. |
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#4 |
Sea Lord
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Location: Reno Nevada USA
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Ok clay looks like we can have some fun here.
Well before we start we need to set up the game so I know what you are playing. Lets start easy for now, so go to the options screen by clicking on the radio on the left side of the office and set the options for easy and un check everything we will add things later. When you start the career go to the nav. map and plot a course to the Luzon Strait Use the third button in to plot a course. The first thing we need to do is find a target, any target, single ship or convoy does not matter for now so just patrol around the choke point till you get a contact and save the game at that time. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#5 |
The Old Man
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Ok bud may be later tonight or in the morning.....
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#6 |
Ocean Warrior
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If map contacts are on and you see a TF or convoy, use MOBO. It is in its own forum. There is a great tutorial, too. It is worth checking out because aaronblood is a genius and this mod is over the top, crazy good.
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#7 | |
The Old Man
![]() Join Date: Mar 2007
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Quote:
Thanks dude I will check it out... |
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#8 |
Silent Hunter
![]() Join Date: Dec 2004
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To intercept you only need to use the tools on the map:
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My site downloads: https://ricojansen.nl/downloads |
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#9 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
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Nice.
![]() One thing to add-if you need to, due to map scales, distances, etc., you can multiply both speeds by some factor. I use 2x, 5x, or 10x if necessary,but you can use whatever number you need. You need to multiply both your speed(#3) and the target speed(#2) by the same factor though and draw your circles accordingly. The intercept angle(A') will be the same no matter what size speed circle you draw, as long as both speeds are multiplied by the same factor. In the above example, if I used a 2x factor, the target speed circle would be 10 and the intercept speed would be 24. The intetrcept angle(A') would still be the same. You would still set your speed at the intercept speed you selected (12 knots in Pisces' example) not the multiplied speed ![]() ![]() Hope that didn't muddy the waters too bad. ![]()
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#10 |
The Old Man
![]() Join Date: Mar 2007
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I'm compleatly lost.Dont even know where to start.Havent the slightest how you get target speed etc.I dont know math....I need to just listen to one person, magic,but I dont think I will get it...
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#11 | |
Ace of the Deep
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![]() Quote:
No problem, all these guys just want to help and when it gets too overwhelming, just digest what you can and keep plugging away. Half the fun is learning and you don't have to learn all this by next week. Take your time and have fun with it. When I started playing this game I didn't know anything about WW2 Subs, I feel like I've learned so much over the past few months and then I feel like I still have a long way to go. Just practice at your own pace and sink 'em all! Good Hunting my friend! ![]() D40
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Dogfish40 |
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#12 |
The Old Man
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Thank you Dog...
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#13 | |
Silent Hunter
![]() Join Date: Dec 2004
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![]() Quote:
Without knowing those values of the contact, the above method is useless. The idea is the game gives you this information as if it was transmitted by radio from HQ. But it just appears on the map from time to time without much warning. If however some game-time has passed since it appeared, before you noticed it on the map. Then you would need to calculate how far it has moved since and draw the new (current) location and work from there. The information of the icon should also provide a time when it was valid. The image isn't mine btw, I can't remember who made it. I just uploaded it to my homepage to keep it alive. I do not deserve the credit.
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 06-17-11 at 12:16 PM. |
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#14 |
Ocean Warrior
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I started knowing nothing. I still know nothing. However...
1. Leave map contacts enabled. 2. When a contact appears, zoom in on the target. 3, Open the stopwatch. 4. Use the map tools to mark the target with an "x." Start the stopwatch. 5. Pause the game after 3 minutes. 6. Mark the target with an "x." 7. Use the protractor tool and draw a circle with its center being the target and the circumference line intersecting the target in its position after 3 minutes. (Since the game is paused the target will not have moved.) The protractor tool will display the number of yards in the radius of the circle. That is the distance (number of yards) the target has traveled during the 3 minute period. That distance is the target's speed in knots. (i.e. 1200 yds. in 3 minutes = 12 knots.) 8. If you open the compass icon on the map screen and click on the ruler, you will open a compass tool. Create a long line running through the two target's positions you have plotted on the map and extend the line on the map. Read the degrees on back of the compass dial and you have the target's course. There is a post somewhere that shows all of the above with drawings, screenshots, etc. |
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#15 |
Ocean Warrior
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Read the following thread. This is a great place to start.
http://www.subsim.com/radioroom/show...01&postcount=1 When you want to begin using manual targeting, read Hitman's tutorial on Manual Targeting at 100 Percent Realism. Also, go the Skipper's Bag of Tricks sticky thread in this forum to learn about O'Kane, Cromwell, etc. And then, there is the Easy Aob mod, but that will take some explaining. Do you have Skype? |
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