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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Hi!
I'm playing with Trigger Maru Mod, but I would like to use the original coloured map markings of ships (green, red...) How can I replace the markings with the original ones? Thanks
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#2 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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This is how it's explained in the TMO FAQ....
4.) How do i get back "tails" and sensor information on the navigation map? Disable TMO, and delete the following two files: \Data\Menu\gui\ContLine.dds \Data\Menu\gui\DashLine.dds 5.) How do i get back the ship sillouttes on the contact map? Go to the /data/sea directory in TMO. There you will find about 98 subdirectories, one for each ship in the game. Located in each one of these subdirectories is a DDS file. This file will be named whatever the ships name is _shp.dds (*_ship.dds). Delete each of these files from all subdiretories. Warning, not all ships are from the stock game, so deleting these particuar ships means they wont show up on the map at all. I recommend you play with the ship sillouttes as is. The idea is to cut down the amount of unrealistic information the stock Navagation map gives you, and to simulate markings that a tracking party member might have put down with a grease pencil. I have to agree with the last sentence...stock has way too much info to be true to what was actually available. Last edited by Canonicus; 04-06-09 at 10:03 AM. |
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#3 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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Looks to me that seing a ugly dod black inc spot on a map is prety much unrealistic like the unrealistc ship markings... in that context I'm not sure what is worst... the black spot or the marking.
![]() anyway is just one unrealistic game btw ![]() |
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#4 |
Nub
![]() Join Date: Jul 2010
Posts: 4
Downloads: 156
Uploads: 0
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the much easy ways is if you using JGSME , note all shillouete ship has been overwrites by mod and overwrite again in original folder mods.then you have original stock *.dds files.
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#5 | |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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#6 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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If you do not mind black and white, EZ plot 1.0 works like a charm in TMO 2.0.
However, Njackso;s post and link are very interesting and would liven up the screen. |
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