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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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More stealth goodness, but gone is the relative safety of the NSA backing Sam. Gritty, dark and driven by emotion on a personal quest; it seems the plot is more than superficial this time around. A lot of focus on Sam Fisher as character, or rather, a person.
Looking forward to this, have a look at the gameplay.
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#2 |
Lucky Jack
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#3 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Yep, pretty much nailed the criticysm. Fun game though, "infiltration" is pretty hard.
Wait, I started a thread on it?! ![]() Ow, good... looking for coop partner. ![]()
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#4 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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I've been looking forward to this (Although I've skipped all the games since Pandora tomorrow
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#5 | |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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Have yet to play it, but I don't have too high hopes...
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#6 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Fun to play if you keep high stealth; then those retards don't walk around shouting all the time. It actually makes a difference if they're just alerted, say from a destroyed light or camera, or have actually spotted you.
It's easy enough to get through a level, but you are very vulnerable; it can be over very quickly, forcing a retry. There's some challenges to get through levels without any retries and without firing a shot or without being spotted; have yet to manage either, very difficult. In short, it's made rather easy, sorry, accessible. But if you dig a little deeper and play it as a SC game, there's more there than you would have expected. Simply playing without relying on Mark&Execute too much adds to the gameplay. SP is rather short, but you can play the MP maps solo. Enemy placement is randomized so there's some replayability there too. Much better to play Coop though, really wouldn't recommend getting it unless you have someone to play with. It makes up half (well, 1/3) of the game; really need to get into that. That said, I really miss some more tactical options from the other games, such as the pistol-mounted gadget to disable lights temporarily, and the GL on SC-3000 with sticky shocker and ring-airfoil rounds. The problem of not being able to move bodies can be circumvented by grabbing a guy and neutralizing him in a dark corner. To be honest, that's what I did in the other games often anyway, but it still should have been in there. ![]()
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#7 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
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Wait they took out the ability to move bodies around?
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#8 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Yep, though it kinda forces a new tactical aspect: take out enemies in dark corners. Should have been in there, but I don't feel like it compromised the gameplay too much.
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#9 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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#10 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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So the Mark&Execute is more balanced?
![]() We need a way to sneak past without putting the whole level on alert (by being spotted or destroying lights). That tool let us do just that. ![]()
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