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#1 |
Ace of the deep .
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[TEC] DC Barrels Wasserbomben
Is there something that can be added to the gr2 barrels in goblin to get the radio operator to hear the barrels with the hydrophone ? |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#3 |
Ace of the deep .
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I really am clueless other than knowing that in sounds there are
Depth charges splashing on water surface 1_hyd etc . What about adding unit_ship or something to the sim file of the Barrels, i am just rambling on now . |
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#4 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#5 |
Ace of the deep .
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A lot of things were added by Speech fixes and additions mod .
Silent Hunter 5\MODS\Speech fixes and additions (english version)\data\Cfg\Message_SO Most things I have never seen in the message box in the game like Depth_charges_in_the_water_sir Enemy is pinging us Enemy_ship_engaging_us_sir Destroyer in attack run New contact, but I can't make out what it is The menu has very little in the way of sound guy message box text . Last edited by THE_MASK; 01-12-14 at 09:44 PM. |
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#6 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Stormys soundmod and my old Battlestations soundmod adds "Wasserbomben!" audio FX when DC's splash in to the water. We directly added the sounds to the DC's sound FX when it splashes into water. There is several soundfiles in the playlist and some of them are silent, so soundman can't detect all DC's. So he isn't really hearing them, but I think that the system works well enough to give that illusion.
There is a lot of sound files that have we don't hear in the game, they have no controllers, or they are stored in the exe file. |
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#7 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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A sound of a sinking ship is also missing on hydrophone.Can't hear it when the ship goes down, but you can hear the sound in external camera.Any suggestions how we could fix that?
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