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#1 |
Navy Seal
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Hi,
Not really a mod, more a files adjustments for better gameplay imo ![]() Fifi_FogForBetterGameplay_v1 for SH5 (included new sea parameters - sea speed/and zero wind adjustments) If you don't want the new sea parameters, just delete the SeaParameters.cfg inside the Env folder ![]() Just activate via JSGME either on stock SH5, or after any environmental mod. Best is for use with IRAI_0_0_39_ByTheDarkWraith, and DynEnv v2.9 - 8.b Wave Mechanics - Gale New fog gameplay distances: - LIGHT FOG: +- 6200m to get a visual contact and to be able to lock/identify target - MEDIUM FOG: +- 3100m to get a visual contact and to be able to lock/identify target - HEAVY FOG: +- 1300m to get a visual contact and to be able to lock/identify target - NO FOG: +- 15000m to get a visual contact and to be able to lock/identify target Watch crew and officer locking target ability has been adjusted so the target is neat enough to identify without a doubt. You may recognise the target yourself before him, but the little delay is to simulate your officer searching in his manual... Anyway you will be able to lock/identify target before boat is completely out of fog layer (hence before he can see you) I opted for those fog distances, while waiting for a fog timeline duration fix in SH5. Thanks for reading! http://www.mediafire.com/?tsgru4ckhlbcqyp
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