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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
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I tried the AI subs today in a self created single mission and experienced quite weird things.
1. The sub was reported by my hydrophone station in about 6000 meters, but there was no sub there... I created it surfaced but there was nothing. Then suddenly it appeared about 2000m in front of the german merchant!! ![]() 2. For me it seems that the AI torpedoes do not work properly... the sub starts the attack surfaced at about 2000m, fires about 6-8 torpedoes and dives away. But unfortunately all torpedoes sink to bottom without any propeller propulsion: ![]() Another experience I made in another single mission where I let a german type VIIb&VIIc approach a british merchant. Another weird behaviour; because when the AI subs got contact of the british merchant, they simply dove and made a turn around with heading in the opposite direction. Did you make different or similar experiences? |
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#2 |
A-ganger
![]() Join Date: Nov 2004
Posts: 80
Downloads: 35
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I sent one to the bottom with the deck gun while returning to Wilhelmshaven the other day. My crew got visual contact and dropped me out of TC about 8000 meters away in light fog. I crept up on him and hit him with the opening shot in the conning tower. After that he started to turn away but never dived or attempted to counter attack. A few more shots and I got the kill but it doesn't count as a warship or merchant in the captain's log.
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Commence to Jigglin |
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#3 |
Torpedoman
![]() Join Date: Mar 2010
Location: Wisconsin
Posts: 111
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Subs have depth charges instead of torps lol
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#4 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
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nice investigation hans!!! the torps might be fixed easily...i guess its something in a txt file, that needs to be changed...or in the gr2 files of the ai torpedos.
![]() checked the ai torps in gr2...the controllers seem to be fine...
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Last edited by urfisch; 03-08-10 at 03:49 PM. |
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#5 | |
Sea Lord
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![]() Quote:
![]() Did someone else had experience with AI subs? |
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#6 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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yes, i checked them in goblin. loaded all the ai torp files...but the speed and the depth settings are ok. something stops them from running...or they even do not run...as said: the torp (mk14) seems to be ok. try it and load all files at once in the goblin (zon, sim, dat, etc.) you will find all the information of the torps in the controller window. one thing i thougt, was the depth is too low for a surface attack. min. depth is set initially at 1.8 meters. maybe if the uboat is surfaced the depth of the fired torp is above 1.8m...and the torp doesnt run at all...
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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Ia boats don´t have crew and not abilities , for example a weapons officer than can make torpedoes run faster, in this case , IA boats ,the torpedo fall to the bottom
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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