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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
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Hi guys,
I'm fed up to the back teeth with the aspect of damage in SHIII. Here are my mods: GWX 3.0 Super Dooper Captain Birdseye meets Pugwash Edition GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - No Medals on Crew GWX - Alternative Load Screen GWX - Vondos Ships Thomsens Ships 4.1 EDE-LRT 2.04 full patch Integrated Orders LRT 2.04 Full Patch Das Boot Clothes Bearded Faces Flags DBSM for SH3 Now, my problem is, even with all these fantastic mods, my repair times are ludicrous. It took my chief 6 seconds to repair my aft torpedo room during a depth charge attack. So can someone perhaps recommend a different damage mod that actually works? Also, I saw a link to Thomsens No Instant Death Screen. Does anyone know where I can get the GWX 3.0 version? Danke!! |
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#2 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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Do you have the LRT mod enabled? I see the patches for it, but not the actual mod itself.
![]() As for Thomsen's NID mod, check www.silenthuntermods.com/forum, and under the 'Silent Hunter 3 - Mods' section look for Philipp Thomsen's mod thread. Latest version is 1.3, which should work with GWX3. Be warned, a direct hit from an ashcan will swamp your boat instantly! ![]()
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#3 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
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Woops! I missed it out! I definitely have it installed though. Sorry guys.
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#4 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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Hmmm, well if it's installed then I have no idea why you still have stock repair times.
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#5 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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I think you should run LRT without GWX - Enhanced Damage effects,
but i'm not sure, i have my own Damage settings modded. ![]()
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#6 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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I run LRT, RB's SH4 effects, Thomsens ships, Community units, Freecam and others in my sig but that wasn't possible without a lot of merging files due to conflicts. I spent a long time getting them to work together so pay close attention to any conflicts JSGME reports when you enable them, it may just be a case of changing the order. It is a bit of a dance....
I also had to disable GWX Enhanced damage effects, but that was more to do with RB's mod than anything else I believe.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#7 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
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Thanks guys, I disabled EDE and it runs without a hitch
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#8 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#9 |
Medic
![]() Join Date: Oct 2009
Location: Grid AO27
Posts: 161
Downloads: 27
Uploads: 0
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the OLC mod makes repairs take a frustratingly realistic long time to complete.
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