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#1 |
Soaring
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A few days ago I bought a smile price edition of (a new, sealed) 1946, together with the addon Word War II. Unfortunately, the disc 1 did not install, nor could I open it manually - the disc made the hd and the discdrive crazy, I strongly assume that the secuRom messed up things there. It ended with me breaking the disc in to after patience died out, maybe you have read and smiled about my small thread on it at simHQ back then. Not much money lost, so no real damage done.
I then decided to do once again, after a very long absence, the installation tango with my old copies of of FB, ACE, PF, together with the needed steps in adding files and language settings in the registry, and then patching it up. I then installed the WWII addon, and started a german full career. It really makes a difference, that career addon, and helps to get over the known traditional weakness of IL2, which is atmosphere. Things are not optimal, but better than if fiddling around with Uberdemon's QMG. However, the same old symptoms that have spoiled fun for me in earlier times, appeared again. AI pilots handling their engines and propellers absolutely perfectly and uberhuman, since they handle binary code, and do not react to simulated events like the human player. Planes all of a sudden go zooming away in sprint. My Bf109F, that is supposed to have advantages in speed and acceleration over that opposing fighter model and already flying 500+ km/h, getting overtaken by that thing on my six that all of a sudden behaves as having a liquidised superman in it's tank. The 3x360-all-aspect viewing bubble around the AI, making it see me even if I am approaching it from under it or behind it were the pilot is supposed not to be able to see me, since the AI does not care for viewing aspects, only for contact distances. The better the pilot setting, the more robust not only his manouvering, but also the armour of his plane?! - well, this feature tops it all, and has nothing to do with simulation anymore! that is pure arcade style. What is just missing is the big end-level boss at the end of an air duel. These are things that I always thought to really cripple the simulation claim of IL-2 in SP. I am very much aware that I do not fly in a simulated reality, but in an arcade-game where the player somewhat gets "cheated" due to the symptoms above. a real sim would need to make the AI behave within the natural limits of being human, that is: no superperfect handling of mixture and cooler and propeller within just split sconds, no x-ray eyes, etc. It would be all nice and fair if they would only promote the game as a MP exlcusive event only, to be sued online only and exclusively, but to call it a simulation in SP is a bit too optimistic. Add to it weaknesses in the handling concept, like that you cannot manually change waypoints, and your squad, after having drifted off from the flightpath due to a large battle, not just proceeding back to the next waypoint, but flies back to the old one it has already passed by a huge distance, before it turns for the next that it already had reached before. I now read and searched over these issues more than I have ever done before in recent years, and found my observations all confirmed and well-known to the community. I also found hints for AI mods. I downloaded one of these, in version 3.0, it built a mod folder in the installation folder of the game, there is a AI_mod folder, and inside of it there are four files and a readme listing the version changes. As far as I am aware I installed it correctly, according to the instructions (it was an autoinstaller that was just pointed to the installation folder of IL-2). However, I fail to see the big effect. All the symptoms I described above are still rpesent, both in QMG missions, and the campaign. My question now is are there any alternative mods to improve the bad symptoms I complained about? Else I already can see my interest dying in the near future again, like it has died in the years before repeatedly, and this time probably forever. I mean, doing dogfights in F4AF is much more rewarding with guns-only and gives me not such an intense feeling of getting "cheated" in the way I described above, with no Uber-AI having 360°-all-aspect eyes that can see through the airframe, and Warp-engine superboosters suddenly overtaking a well-handled, trimmed opponent assumed to have a superior engine, etc. Currently I like the campaign addon and I also like the looks of sky, sunlight and clouds in IL-2 and I cannot share complaints of how bad the game nowaday looks due to it's age, in the opinion of some people. I would really appreciate a massive improvement in the AI issues, and then maybe stay with IL-2, finally. but the way it is now, the marriage is doomed to get divorced again. and nobody can tell me I haven't tried - I tried repeatedly since the very first IL-2. Any tips for improving the AI in SP? Just telling me to go online you must not, I am not interested in that aspect of it. I am exclusively talking about offline management.
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#2 |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
Uploads: 0
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What is this World War II addon you speak of? Link?
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#3 |
Soaring
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http://www.desastersoft.com/index.ph...830cd56d86c08d
They made other addons in the past that you may have heared off, "Fall Blau" and "Banzai" and "Overlord" (all included on the WWII disc as bonus material). Their latest products, "Der Stern von Afrika" and "Der Eismeerjäger", are said to be looking very good and being a good package, even with huge print maps. On German Amazon, they get scored 5 stars from users, almost exclusively. WWII gives you several static campaigns with hand-drawn missions, and the number goes into the thousands. The German big campaign for BF-109 goes over 650 missions, for example, leading you through four years, and several plane updates and map changes, from the Krim over Moscow and Stalingrad to the Westfront and finally Berlin. Many other, shorter campaings for British, Russians and Americans are included, too, plus the mentioned three older addons. Pretty much bang for your buck. I bought it in bundle with 1946 for less than 10 euros. The latest addons of them also feature new skins, and printed maps.
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If you feel nuts, consult an expert. Last edited by Skybird; 10-03-09 at 07:12 AM. |
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#4 |
Navy Seal
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These addons they make, are they not just a series of missions with hugely populated maps, all done in the FMB.
If so I have always had a problem paying for campaigns that have been made in the FMB which with all due respect have just taken time in someones life but using tools everyone has access to. Anyway are those the things that create the atmosphere? |
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#5 |
Soaring
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Well, nobody forces you to try them, Xabba. For SP, you just have four options. The inbuilt QMG, very inferior. UberDemon'S QMG (better, but no fun to handle, and still takes time until you go airborn), the dynamic campaign generator (stopped using it after some flights, years ago), and static campaigns with hand-built missions. whether oyu are willing to pay money for them, or try free ones, is up to you, and depends on the focus of these campaigns, their size, and your interest in their content.
the general advantage of a static campaign mission over a dynamic campaign is that the first is hand-written. and if the author put some thought into it, it's design will always beat whatever results an AI-written dynamic campaign can present in mission design. If the platform, the sim the mission is written for, offers according possibilities, it can happen that the player in a static mission does not realise that he is up against a non-human enemy, but that the enemy gives the impression of behaving like a human. this is not the case in IL2, but I think of SBP, for example, or COTA (Conquest of the Aegean). don't get me wrong, I love the dynamic campaign in F4. However, I spend most time correcting the suicidal mission setups the AI creates en masse. the dynamic campaign creates a great overall setting, a great general experience with much atmosphere. But the individual mission design it results in - is terrible. Not even mentioning strategic decisions by the AI, which is territory completely off limits for the AI. The WWII addon I just took because it was bundled with 1946, which costed me together with the bundled addon 8,99. I would not have gotten it for it'S original full price: 30 Euros wouldn't be worth it for me. The campaign I started indeed creates kind of a history, it tells "my story" through the war, with a density of daily missions and changes in assignements that they said could be seen as typical for the normal, usual German pilot career. there are the occasional "unnormal" missions as well, too. For example in the evening I was ordered together with the whole squadron to fly our old Bf109-E7s to a northern airfield away fromt he front, where they would be updated, and the next flight the next morning saw us flying our new F2s back to our home base closer to the front. I do not know if I will fly all the 650 missions, probably not ![]() So, within the limits of the game itself, they indeed try to tell the story of the war, and the story of one pilot in it - the player. Since IL-2 by default is extremely poor in atmosphere, this really is an improvement that you cannot achieve by just having a set of let's say the same 12 static missions time and again. But back to the original topic: does naybody know how to improve the realism of the behavior of AI pilots? Any alternative AI mods?
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If you feel nuts, consult an expert. Last edited by Skybird; 10-03-09 at 07:50 AM. |
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#6 |
Soaring
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Just was given confirmation that the AI planes do not have overheating engines. Another biggy with AI plane behaviour. Think I can stop to outrun enemy planes then.
Considering that the game is around since so many years now, but these things not having dealt with by the developer, while he just was bringing up more and more "flying matchbox car models" and leave it to that, does not boost my sympathy. Too much about looks, too less about sim. Probably time to eject from it. That installation took me close to one hour, with all tweaks and setups and needed manual change in the registry to get it running. ![]()
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