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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
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So,if this is going to be a 1st person sim can we assume that no fast positioning icons will be there? Mean that being in the torpedo compartment,you are called up to the bridge,so you will have to move your body all the way back through the submarine? That would be authentically realistic,so as to be able to walk and run in Alarm situations.
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#2 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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I'm sure the guys at UBI will have something cool figured out (Press the key combo Ctrl+Shift+R to run)
and I would think they would include the teleport icons. maybe do a mix of both, where you can "dash" to another station, you can't teleport but you can press a button and automatically run to the desired station...That's my good idea for the day
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#3 |
Eternal Patrol
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And it sounds like a good one. Maybe even have your captain shouting "Make way!" when there's a crowd ahead.
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#4 |
Chief of the Boat
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I'm looking forward to seeing people getting kicked and dragged through hatches in a crash dive situation
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#5 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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You guys have some mighty big hopes.
Remember all we have seen is a trailer, nothing on the UI that Im aware of.
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#6 |
Sailor man
![]() Join Date: Aug 2006
Location: Sweden
Posts: 46
Downloads: 34
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A man can dream... a man can dream
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Running: Not enough |
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#7 |
Swabbie
![]() Join Date: Apr 2009
Location: Poland
Posts: 8
Downloads: 224
Uploads: 0
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I think that this will depend on the level of difficulty, so if you will play 100% difficulty you can only run in first person when you will play in another difficulty you can run in first person and teleport
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#8 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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#9 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
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Or have the old click menu on the side of the screen like SH3 had. Buttons are good too though lol.
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#10 |
Bosun
![]() Join Date: Jun 2007
Location: Pittsburgh, PA
Posts: 68
Downloads: 67
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i really like that idea of giving you a choice. running through a sub would really add to the immersion experience.
also, if your engineer goes crazy, can you grab a luger and shoot him FPS style? I'd probably just start bunny hopping all around my control room shooting at my hysterical engineer
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#11 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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I hope the crew is worthwhile enough to depend on unlike SH3/SH4 where you had to run around doing everyone's job like it was a one-man-band. "Bearing one-two-zero. Range?" "4-6-oh-oh" "Mark." Buncha lazy lumps.
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#12 | |
Eternal Patrol
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:rotfl:
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#13 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
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I am sure the statements about lugers being shot in a submarine are meant in a joking manner.
But gotta say, the bullets in a gun like that would be of a material that would hurt or kill a human, but not go through the hull of the boat, or ricochet. For obvious reasons. Such weapons did exist for the specific purpose of shooting in such a vessel. |
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#14 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Were such specialized weapons carried aboard WWII surface or submarine vessels?
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#15 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,685
Downloads: 171
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IIRC both movies (original trailers) of SH3 & 4 were nothing like the game!
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Sub captains go down with their ship! |
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