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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Apr 2006
Location: Houston, Texas
Posts: 156
Downloads: 0
Uploads: 0
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GWX 2.1, some changes I noticed
Hi, Ive been playing the GWX 2.1 mod for 2 days now and here is the things I noticed different, and somethings Im having trouble with:
1.- Opening the torpedo hatches has a new sound 2.- Im using a Type IIA and noticed it has a MUCH larger range now 3.- Ships can take a lot more damage. I havnt sunk anything with one hit yet, not even going for the known weak spots. Everything is taking 2-3 torps to sink now, even the small merchants. If someone could provide advice on where to aim on a small merchant and a small passanger/cargo to get a one hit kill, please provide it will be very helpfull 4.- Im getting far less renown. Using the same realism settings as I did on GWX 2.0, Where I would be getting about 700-1000 renown for a similar patrol im only getting about 100-150. anyway I love the mod ![]() I guess next career im starting out with a VIIB because of the renown hit. |
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