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Old 09-05-08, 06:46 PM   #1
The_Blockade_Runner
Sparky
 
Join Date: Apr 2006
Location: Houston, Texas
Posts: 156
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GWX 2.1, some changes I noticed

Hi, Ive been playing the GWX 2.1 mod for 2 days now and here is the things I noticed different, and somethings Im having trouble with:

1.- Opening the torpedo hatches has a new sound

2.- Im using a Type IIA and noticed it has a MUCH larger range now

3.- Ships can take a lot more damage. I havnt sunk anything with one hit yet, not even going for the known weak spots. Everything is taking 2-3 torps to sink now, even the small merchants. If someone could provide advice on where to aim on a small merchant and a small passanger/cargo to get a one hit kill, please provide it will be very helpfull

4.- Im getting far less renown. Using the same realism settings as I did on GWX 2.0, Where I would be getting about 700-1000 renown for a similar patrol im only getting about 100-150.

anyway I love the mod

I guess next career im starting out with a VIIB because of the renown hit.
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