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Torpedoman
![]() Join Date: Feb 2009
Posts: 111
Downloads: 488
Uploads: 0
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After much testing editing and loading in the correct order this is my mod soup.
I get the eye candy of one mega mod with the hair pulling AI difficulty of another mega mod. Trigger Maru Overhaul TMO Stock Gramophone TMO Sample Emblem John Hamm's Uniform Mod RUIM's Uniform Mod Ruim's Uniform mod for enlisted Eye Patch for TMO Crush Depth E5 Environment Cloud Mod (E5) Aircraft Reflections AI Shoot Torpedoes Better Rocks Better Sand Bigger Better Protractors 901 Strategic Map Symbols Bow-Conning Tower Foam Improved Wave Bow Transparent Merchant Skin pack 2.0 TMO Longer Ship Wake Manual Range and Mast Height Dial Fix Historical Prop Rotation New Depth Charges Light Fog Stop the Shouting TorpedoupdateV3 Torpedo Graphic Update TMO RFB DC Water Disturbance Dimmer Spotlights Fleet Boat Interior Quarters Fleet Boat interior no Wardroom Music Keldunks Tweaks SCAF for TMO News Ships and Yamato Small Radar Contacts Convoy Routes TMO AI Carriers Ship Packs Websters Ship Maneuvering Fix TMO Different smoke types RDRDC RSRDC fix I did have to edit some parts of some mods so I could keep the part of the mod I wanted and turn off the parts that would conflict with other mods already loaded. Although the Fleet Boat Interior mod is listed as for use with Fall of the Rising Sun (TMO support to follow at some point I think) I do have it working with TMO. I did have a problem with the Porpoise class not working but I got it figured out now. Last edited by 4H_Ccrashh; 08-21-20 at 07:26 AM. |
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