SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-26-08, 11:05 AM   #1
CaptainDanny
Nub
 
Join Date: Apr 2008
Posts: 2
Downloads: 0
Uploads: 0
Default Is this supposed to happen...?

Sorry if this is the wrong forum to post this in but here is my problem with a bug.

I have noticed that ships look really messed up when i torp them (and not the good kind of messed up, IE: sinking) well they do sink....but there is an odd graphical glitch while they are doing so. I took some screenshots of the incident:
First is before torpedo impact, second is after. Note the floating black pieces in the middle, they are static, and the top part of the stack is still intact, floating on air, as well as the flagpole, mast, and a lifeboat. Torp impact was on the bottom, whatever happened to a nice big hole? The mods I am using are Poul-Sound http://www.subsim.com/radioroom/showthread.php?t=132995
and WEBSTER'S Torpedo dmg fix mod (the double dammage one) http://www.subsim.com/radioroom/showthread.php?t=125058




Note: Yes I used 4 torps, I felt like it. It doesen't seem to matter if I use 1 or 4, this glitch still happens. Please help!
New picture: I noticed a ghostly outline of what the ship looked like before impact, quite odd. It is very hard to see, look right bellow the stack.

Last edited by CaptainDanny; 04-26-08 at 11:42 AM.
CaptainDanny is offline   Reply With Quote
Old 04-26-08, 01:33 PM   #2
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Welcome to Subsim!

Maybe you can test it again without the torp damage mod....

hen tell us how it looks like
__________________
Xantrokoles is offline   Reply With Quote
Old 04-26-08, 03:55 PM   #3
akdavis
Samurai Navy
 
Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
Default

While not that extreme, I've always had problems with flickering black areas on certain parts of ships at certain distances after they take damage This is over multiple patches, a switch to a new vid card, and with and without any number of mods. Try sliding the "3D ship damage" slider all the way to the left under graphics options. For me, that gets rid of the artifacts (but also gets rid of the cool 3D damage). Obviously the problem in my case lies with something in the 3D damage textures and how they are applied to certain ships at certain LODs. The artifacts usually disappear if I view the ship up close.
__________________
-AKD
akdavis is offline   Reply With Quote
Old 04-27-08, 04:30 AM   #4
Fincuan
Admiral
 
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
Default

Looks like the torpedes are excessively efficient, and what you are seeing is the normal damage effect in SH4. When a torpedo hits, the textures in the "damaged" area turn transparent revealing the damage model behind them. Webster's mod makes the torpedoes a lot more destructive than the stock ones, and hence you get bigger damaged areas sometimes extending up to the superstructure.
Fincuan is offline   Reply With Quote
Old 04-27-08, 12:32 PM   #5
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

should I take off the damage mod or is it historical???
__________________
Member of the Subsim Zombie Army
gimpy117 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:27 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.