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#1 |
Nub
![]() Join Date: Apr 2008
Posts: 2
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Sorry if this is the wrong forum to post this in but here is my problem with a bug.
I have noticed that ships look really messed up when i torp them (and not the good kind of messed up, IE: sinking) well they do sink....but there is an odd graphical glitch while they are doing so. I took some screenshots of the incident: First is before torpedo impact, second is after. Note the floating black pieces in the middle, they are static, and the top part of the stack is still intact, floating on air, as well as the flagpole, mast, and a lifeboat. Torp impact was on the bottom, whatever happened to a nice big hole? The mods I am using are Poul-Sound http://www.subsim.com/radioroom/showthread.php?t=132995 and WEBSTER'S Torpedo dmg fix mod (the double dammage one) http://www.subsim.com/radioroom/showthread.php?t=125058 ![]() ![]() Note: Yes I used 4 torps, I felt like it. It doesen't seem to matter if I use 1 or 4, this glitch still happens. Please help! New picture: I noticed a ghostly outline of what the ship looked like before impact, quite odd. It is very hard to see, look right bellow the stack. ![]() Last edited by CaptainDanny; 04-26-08 at 11:42 AM. |
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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Welcome to Subsim!
Maybe you can test it again without the torp damage mod.... hen tell us how it looks like ![]()
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#3 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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While not that extreme, I've always had problems with flickering black areas on certain parts of ships at certain distances after they take damage This is over multiple patches, a switch to a new vid card, and with and without any number of mods. Try sliding the "3D ship damage" slider all the way to the left under graphics options. For me, that gets rid of the artifacts (but also gets rid of the cool 3D damage). Obviously the problem in my case lies with something in the 3D damage textures and how they are applied to certain ships at certain LODs. The artifacts usually disappear if I view the ship up close.
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#4 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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Looks like the torpedes are excessively efficient, and what you are seeing is the normal damage effect in SH4. When a torpedo hits, the textures in the "damaged" area turn transparent revealing the damage model behind them. Webster's mod makes the torpedoes a lot more destructive than the stock ones, and hence you get bigger damaged areas sometimes extending up to the superstructure.
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#5 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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should I take off the damage mod or is it historical???
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