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Old 03-28-08, 07:31 AM   #1
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default Playable Jyunsen B out of IXD2

I'm currently working on a larger type boat than the J1, the Jyunsen B type. I pasted the working ijn tower on a IXD2 body, but I have an extra periscope, non functional, sticking out of the kiosk.

anyone (Xanto?) know how to remove it and in which file ? what is the node code (like m01 is a gun) for the two scopes ? they are too high on the current model. Given I can fix this, it'll be available for download soon, and that should give us two IJN boats to play with untill we can import real 3d models with s3d.

This mod includes my IJN Torpedoes mod beta 2.1,

Keltos01</br>



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Old 03-28-08, 07:46 AM   #2
Xantrokoles
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Default

Usually you have to open the unitparts.upc file and search for:
Attackperiscope
ExternalNodeName=O02
and
Observationperiscope
ExternalNodeName=O03
disable the Nodes wit han semicolon and write in front of them : NULL

Attackperiscope[...]
ExternalNodeName=NULL;O02
and
Observationperiscope[...]
ExternalNodeName=NULL ;O03

now test it in the game...
if it doesn't work move the nodes O03 and O02 in the conning.dat file with s3d
Much fun n' luck
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Old 03-28-08, 08:48 AM   #3
keltos01
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Default new picture

-fixed the slow diving speed, it now dives relatively easily.
- changed the main gun to the rear of the kiosk

yet to do :
remove antenna/extra periscope on kiosk



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Old 03-28-08, 09:03 AM   #4
keltos01
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Default New mods beta 1 available

Is it a periscope ? an antenna ? I couldn't remove it yet, but everything else works, couldn't find the node you said...
uploaded the current version on :
http://hosted.filefront.com/keltos01


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Old 03-29-08, 02:46 AM   #5
keltos01
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Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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Default Special missions work !

SPECIAL MISSIONS WORK !!! NO CTD !!!
now I need help to remove this extra periscope, which by the way xantrokeles, didn't appear on your modified tower for the J1, howcome ?
We still need the deck crew with japanese faces and then to know how to add two tubes forward and we could equip yet another class !

Jyunsen B out of IXD2 download :
http://hosted.filefront.com/keltos01





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Old 03-29-08, 05:00 AM   #6
kriller2
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Default

Nice ! keep up the good work
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[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
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Old 03-29-08, 07:29 AM   #7
Xantrokoles
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Default

UPCUnitpartsXXXX.upc found in Data/UPCDataGE/UPCUnitParts


;------------------------------------------------------------
; DECK WATCH
;------------------------------------------------------------
[UnitPart 1.Compartment 1.EquipmentSlot 1]
ID= RadarAntenna
NameDisplayable= Radar Antenna
Type=NULL
AcceptedTypes= NULL
UserCustomizable=Yes
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= R01 <-Radar Antenna-needed for Radar-leave it and move the chunk: NODE-cfg#R01 into the conning or more down
ExternalDamageZoneTypeID3D= 3

[UnitPart 1.Compartment 1.EquipmentSlot 2]
ID= RadarAntennaFront
NameDisplayable= Radar Antenna
Type=NULL
AcceptedTypes= NULL
UserCustomizable=Yes
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= R02<-Radar Antenna front -needed for Radar-leave it and move the chunk: Node-cfg#R02 into the conning or more down
ExternalDamageZoneTypeID3D= 3

[UnitPart 1.Compartment 1.EquipmentSlot 3]
ID= RadioAntenna
NameDisplayable= Radio Antenna
Type=NULL
AcceptedTypes= Radio
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, RadioAntenna
ExternalNodeName3D= D02<-uninteresting
ExternalDamageZoneTypeID3D= -1

[UnitPart 1.Compartment 1.EquipmentSlot 4]
ID= RWRAntenna
NameDisplayable= Radar Warning Antenna
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= C01<-this little woodstick think u can leave it
ExternalDamageZoneTypeID3D= -1

[UnitPart 1.Compartment 1.EquipmentSlot 5]
ID= AttackPeriscopeHeadSlot
NameDisplayable= Attack Periscope Head
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, AttackPeriscopeHead
ExternalNodeName3D= NULL ;O02 <- change
ExternalDamageZoneTypeID3D= 26

[UnitPart 1.Compartment 1.EquipmentSlot 6]
ID= ObsPeriscopeHeadSlot
NameDisplayable= Observation Periscope Head
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, ObsPeriscopeHead
ExternalNodeName3D=NULL ;O03 <-change
ExternalDamageZoneTypeID3D= 27

[UnitPart 1.Compartment 1.EquipmentSlot 7]
ID= DeckInstruments
NameDisplayable= Deck Attack Station
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, UZO
ExternalNodeName3D= O04 <-Uniteresting
ExternalDamageZoneTypeID3D= -1
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