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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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I am embracing the 100% realism world which means no map contact updates. Its actually a nice challenge since it forces you to do some old fashioned compass and ruler plotting. When you get it right its very rewarding.
Anyway my plots could be MUCH more accurate if I could get better range readings from the A-Scope. Check this out. ![]() As you can see (ignore the devs smilely face easter egg) the target is at around 330 deg on the PPI. But what is the range on the A-Scope? Is it 28000 yards, is it 29000 yards, 28500 yards maybe? Look closer, in the lower left of the A-Scope is says mx100!!! So should I convert to meters or did the devs not release an imperial texture for the A-Scope??? Now remember this? ![]() Circled in yellow, the German "vertical A-Scope", had a nifty numerical roto-wheel readout that gave the exact range to the target. I really miss that. Also I cant imagine that the MORE ADVANCED American radar didnt have this feature. So how do you guys get any sort of accuracy out of the A-Scope we are forced to use? Furthermore, would it be possible to mod the SHIII roto-wheel range display into SHIV? Thanks in advance for the help! .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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