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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Jan 2008
Location: Lübeck
Posts: 211
Downloads: 0
Uploads: 0
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Hi again... I am back (after a ridiculous amount of time with GWX/OLB, no sleep
![]() 1) Back to the sonar, or rather hydrophone. Actually I am only curious how accurate it is, as compared to visual observations. I had a hell of a time setting up an attack against a single british mercheant in the Nordsee. Weather was rough and it was night, it was close to impossible to get a visual read on this thing. Basically I could do all necessary calculations with the hydrophone and the map; getting speed with 1-2 measurings for the distance, with that i also have its course. Range is easy with the ruler and as for the AoB there's the angle tool. But I guess that would be to easy ![]() 2) I apologize for my lack of knowledge here: What do the blinking lights mean? I know red lights is to preserve night vision but i couldn't find a pattern when they blink? Just being curious here. 3) When ingame radio messages talk about coordinates, they give 4 numbers, i.e. AM2342 -- how does that translate to the map secors which only have 2 numbers? 4) Lastly, this is more something I noticed: You cannot refuel at a base before you have reached (and cleared) your patrol area. Rather you can, but you grid and orders will get nulled. Is this intentional? Thanks again -- and while I am here, I want to thank all the developers involved into GWX and OLC -- these mods sure rock the hell. I always been a fan of submarine simulations (ahh, good old Silent Service...), but SH3+GWX+OLC ... is excelsior. I just wish the same was available for a pacific campaign with US submarines :-) |
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