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#1 |
Torpedoman
![]() Join Date: Mar 2005
Location: Eckernförde, S-H, Germany
Posts: 113
Downloads: 3
Uploads: 0
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For the first time ever, I decided to start my career in 1939. I was ordered to patrol AM 32. On the way I stumbled over a taskforce west of Scapa at night. I decided to attack, although I couldn`t get nearer than 2 km and only had around 90 m water under the keel. The taskforce was formed by Hood, Repulse, 2 Southamptons and 3 DDs. I fired 3 torps at Hood, one exploded around 5 seconds after leaving the tube. Strangely, the ships didn`t evade, so still a chance of two hits. the second exploded around 50 m early from Hood, the last one missed or didn`t explode, don`t know....
![]() I could have become a hero 1 week after the beginning of the war. Later in the patrol I found a medium freighter in heavy seas, I attacked and needed 8 torps to bring her down... duds, premature explosions...... So here I am, 3 torps left and sank no more than 5,000 tons. Now I can understand the frustration the real crews had at the beginning of the war. "No duds" is still no option. The new effects are great btw. Greets Z. Last edited by Zakalwe; 12-20-07 at 08:32 AM. |
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#2 |
Mate
![]() Join Date: Dec 2007
Location: Nottingham, UK
Posts: 59
Downloads: 67
Uploads: 0
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Sounds like a real early war u-boat patrol, Great realism!
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#3 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
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I suggest you use only impact triggered setting especially in must-hit-scenarios and rough wheather.
You will not experience premature detonations with this setting. |
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#4 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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Canovaro's suggestion is the answer! Disarm the magnetic pistol before firing.
Magnetic pistols work ok after Norwegian campaign, but still at relatively short range.
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#5 |
Swabbie
![]() Join Date: Dec 2006
Posts: 10
Downloads: 0
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Sometimes I hope that my torpedoes could malfunction... I was approaching Hartlepool with my new IIA and I got sound contact. After approaching it I saw it was medium cargo coming from harbour. Well, I thinked, all ships coming from Brit. harbours should be enemies, so I shooted 2 torpedoes to it. 2 hits and it sinked to 2 pieces.
![]() After that look at the map and I saw that ship sunked icon was green... Then to external camera and look at the ship. Oh yes! It was danish ship. ![]() |
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#6 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Lucky Jack
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I've not had a premature exploder yet, although I've had an impact triggered torp hit a merchant at just the wrong angle, bounce off and then torpedo the sea bed, and I had a salvo of three torps trundle merrily off in completely the wrong direction.
A bit of a jump down from Mk48s.... ![]() ![]() |
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#8 |
Sailor man
![]() Join Date: Sep 2006
Posts: 44
Downloads: 3
Uploads: 0
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On my last two patrols, I've had impact triggers detonate about 50m early.
It's tough, too, being that this is a Type II I'm driving at the moment. :P |
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#9 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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#10 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
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I never use magnetic pistol's till after the Norwegian campaign. Also remember that high seas can cause your eels to malfunction if set to magnetic pistols, keep to impact until the weather improves.
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#11 |
Bosun
![]() Join Date: Jun 2007
Location: Auckland, NZ
Posts: 64
Downloads: 0
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I had an impact eel bounce off a small merchant hit at 90 degrees - i was rarther peeved till i noticed it was a American ship sailing without lights at night in 1941
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Reds under the bed! ![]() |
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#12 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
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Ah yep the frustration
1st patrol type 2 an81 fat juicey frieghter 10,000 tonna 1st Damn torpedo did run straight and kept going :rotfl: 2nd pre detonated ![]() and the third who knows but the frieghter was doing some hard turns ![]() Yep all in a days work in the U-boat service ![]() |
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#13 |
Torpedoman
![]() Join Date: Mar 2005
Location: Eckernförde, S-H, Germany
Posts: 113
Downloads: 3
Uploads: 0
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Hey,
I`m two weeks in this war, I don`t know our !§$%&* magnetic pistols aren`t working! Btw. desperate how I was, I even attacked a small freighter, pistol to impact... ...nothing...... ![]() I let her sail, as she wasn`t worth another torp. Thankfully the weather went calm the last days and I sank another medium freighter and an ore freighter with the gun. I won`t tell the BDU I had such misfortune with the torps, I`ll just tell I had some gun practice to explain the used shells. Otherwise he might think I`m not able to hit anything with torpedoes and strips me off my command. ![]() Z. |
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#14 | |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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This happened during my last GWX 1.03 campaign though, I haven't started my new 2.0 career yet. |
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#15 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
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:hmm:
Don't know. Cano's post was basically my solution for this bastardly problem. Solved it like I just had to snap my fingers, although you've just got to worry about the enemy spotting it and your shot angle after it's launched! |
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