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Old 12-21-07, 11:11 PM   #1
clayp
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Again!!!!!!!!!!!

Did I see some place a fix for "GLOWING WATER"?...I thought I saw it and now I cant find it....I swear this game is driving me crazy!!!!!!!!!
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Old 12-21-07, 11:13 PM   #2
leovampire
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Default I added it to the new ROW texture release for 1.4

Jaketoox did the work. It is in the ROW textures the new ones or you can get it by doing a search under jaketoox name.
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Old 12-21-07, 11:15 PM   #3
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Thank you sir!!!!!!! Did the search and the fix didnt cure the problem....I'm shutting down for the night....

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Old 12-21-07, 11:51 PM   #4
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I use all ROW mods and I don't have that problem but I also don't have full glare enabled in setup either, that may be it!
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Old 12-22-07, 04:50 AM   #5
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Quote:
Originally Posted by Reece
I use all ROW mods and I don't have that problem but I also don't have full glare enabled in setup either, that may be it!

HMMM I will check on that....


No help.....
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Old 12-22-07, 05:22 AM   #6
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I just got my first lot of rough weather & mine glows, but only in rough seas, on closer inspection it seems to be the foam that's glowing, but, I can live with it!
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Old 12-22-07, 05:44 AM   #7
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Doesn't foam glow sometimes at sea?

http://www.nswseakayaker.asn.au/mag/...inescence.html

Quote:
BIOLUMINESCENCE AND HUMANS

There are many interesting examples of the interaction between humans and bioluminescent organisms. Cages of fireflies are used a lights in some traditional communities. Japanese troops rubbed a dried extract from bioluminescent starfish on their fingers to help them read maps at night. The ability of bioluminescent plankton to give away the position of submarines and warships is being studied by the US and Royal Navies. Studies have found that even very low concentrations of bioluminescent plankton can ‘paint’ a submarine with enough light to be detectable by satellites. Interestingly the last German U boat sunk during World War I was because bioluminescent plankton enabled the non-sonar equipped corvette to accurately track and depth charge it. Scientists are looking at using bioluminescent plankton to detect heavy metal pollution in the environment (generically called ‘bio-indicators’). Despite these applications of the science of bioluminescence, the sight of sparks flying from your paddles or glowing trails across are something to be beholden. I hope you can now further observe and appreciate the complexity of these fascinating creatures.
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Old 12-22-07, 06:20 AM   #8
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Yeh, I figure if you can see ships wake then you'd have to see the foam!
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Old 12-22-07, 09:59 AM   #9
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Its a new feature with 1.4, here is the link for the foam fix: http://files.filefront.com/waterTran.../fileinfo.html
Here is a post from AVG\DEV talking about it: http://www.subsim.com/radioroom/show...3&postcount=24


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Old 12-22-07, 05:03 PM   #10
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Thanks guys...
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Old 12-22-07, 07:47 PM   #11
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Thanks RDP, I'm downloading now!
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Old 12-22-07, 10:20 PM   #12
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I dont understand how this fix works..What do you do with the file? The link only goes to 1 single post by AVG...
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Old 12-22-07, 10:42 PM   #13
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I uploaded here & is JSGME Ready:
http://files.filefront.com/Seafoam+G.../fileinfo.html
Cheers.
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Old 12-22-07, 11:00 PM   #14
clayp
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Quote:
Originally Posted by Reece
I uploaded here & is JSGME Ready:
http://files.filefront.com/Seafoam+G.../fileinfo.html
Cheers.
Thank you sir....


didnt work.....









Guess I just live with it.....
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