![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Engineer
![]() Join Date: Apr 2007
Location: South of Buffalo N.Y. USA
Posts: 209
Downloads: 0
Uploads: 0
|
![]()
I'm finding some ship's Dimension are off. The medium euro composite draft seem off, 15.4 in cfg file, if I set a torp to 8 to 10 feet it goes under the ship. I'm wondering it the mod JP Ship Dimension Fix is compatible with version 1.4. Also some shot goto the rear of the ship when I shoot at the center of the ship.
I'm not using the JP Ship Dimension Fix now, just wondering if it'll work? This is in calm weather....... Thanks......... |
![]() |
![]() |
![]() |
#2 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
|
![]()
I would like to know too... Does someone has an idea about that?
__________________
![]() La guerre sans haine - War without hate. |
![]() |
![]() |
![]() |
#3 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]()
What ever the rec manual says for a draft I set the ships CFG file to the same thing.
Also the game's DUD torpedo setting works well now so you will have some deep runners from time to time. |
![]() |
![]() |
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
could this help to correct the auto targeting in the game so its not always hitting the aft of many ships even when they dont change coarse or speed?
|
![]() |
![]() |
#5 | |
Lucky Jack
![]() |
![]() Quote:
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#6 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
I think some of the earlier work that was applied in the 1.3 patch from an old mod that fixed the ship dimentions was changed and or lost on some of the ships. We might end up going back to that old ship dimention fix mod that KRUPP did pre patch 1.3. The Dev's used it in the 1.3 patch with his permission. |
|
![]() |
![]() |
![]() |
#7 |
Engineer
![]() Join Date: Apr 2007
Location: South of Buffalo N.Y. USA
Posts: 209
Downloads: 0
Uploads: 0
|
![]()
These happens any time I fire apon the mediaum euro ship an I watch the the torps on external view. I DL the new recognition manual by FooFighters to see if the depth are better but can't use it 'cause he changes the menu_1024_768.ini for the different tools which has NOTHING to do with the recognition manual. I'll manualy change the cfg if they don't agree with the manual. I went thru some of the ships cfg an found many don't match... The problem with the JP Ship Dimension Fix is it includes a .sim file that may not be compatible an some of the cfg file are different.
|
![]() |
![]() |
![]() |
#8 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#9 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
|
![]() Quote:
And yes the JP dimension fix works under 1.4
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
|
![]() |
![]() |
![]() |
#10 | ||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
Not a good idea to use the other files from it as there are some changes to them with the new patch. |
||
![]() |
![]() |
![]() |
#11 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
|
![]()
I can see what Leo is saying by sticking to using fresh 1.4 files ONLY.
how do you do make this adjustment manually? --edited for inability to formulate proper sentences at this hour--- ![]()
__________________
Last edited by ATR-42; 12-20-07 at 10:33 PM. |
![]() |
![]() |
![]() |
#12 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
I personaly am working on it for my own game but doing it as a JSGME mod so not to screw up in game original files incase of further upgrades to the game. So copy all of the ship files then go into them and delete every thing but the CFG files. Then make your changes to them. Once done add it to your mod folder and activate. Just make sure it is the right file structure. 1.4 Compatable ship Dimention fix/Data/Sea then your folders for the ships with only the CFg files. |
|
![]() |
![]() |
![]() |
#13 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
|
![]()
isnt this what is fixed in SCAF1.1?
__________________
Last edited by ATR-42; 12-22-07 at 01:02 AM. |
![]() |
![]() |
![]() |
#14 |
Engineer
![]() Join Date: Apr 2007
Location: South of Buffalo N.Y. USA
Posts: 209
Downloads: 0
Uploads: 0
|
![]()
I did the changes an only found 2 or 3 ships out of the original files that didn't need any changes. Also tried it an haven't come across any med eruo composites yet.
You can use the JP Ship Dimension Fix1.3 but REMOVE all the .sim file from the mod, I don't know if there compatible... |
![]() |
![]() |
![]() |
#15 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
See the sim files contain all the engine HP work and research that was done by another guy in here and applied to the game in a patch and also the ability to change course without losing too much speed and more are all in that area of the Ship files. That is why I said only the CFG files are cool. |
|
![]() |
![]() |
![]() |
|
|