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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Aviator
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Im cought up in a storm which has lasted no sh*t for 45 days... anyone know where that link to the weather mod is?
thanks
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#2 |
Ace of the Deep
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#3 |
Bosun
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does that work with GWX 1.03?
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#4 |
Sea Lord
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Yes, it is compatible with all mods because it does not overwrite the entire file, just the values being changed.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#5 |
Subsim Aviator
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thanks for the link! i cant stand it when im in an IXC and the entire voyage is raining and rough seas... i seriously doubt that these boats ran across storms that hung in there for 50 - 60 days and spanned 11,000 KM. but what do i know?
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#6 |
Sea Lord
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Thanks a lot for the link!!!
![]() However, I have a question... This mod should be installed when in port or can I do it mid-patrol? Thanks again!! CapZap
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#7 |
Subsim Aviator
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as a general rule of thumb - i would think NEVER install any mod mid patrol.
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#8 |
Fleet Admiral
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NEVER install any mod mid patrol.
![]() BTW every time you save your patrol you reset the weather change probability counter meaning at least another two days of the same type of weather. I agree the SHIII weather is crappily modelled but it helps if you understand how it works. This rule applies even with the weather mod. There are also records of hurricanes lasting up to 28 days so with the build up and aftermath it could be conceiveable to have nearly 50 days of bad weather albeit highly unusual: http://en.wikipedia.org/wiki/1899_Hurricane_San_Ciriaco http://en.wikipedia.org/wiki/Hurrica...ger_%281971%29 Its the weather you can't change it. |
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#9 |
Ace of the Deep
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if you are talking about SH3 Weather, this is not a mod but an external program, so no reason why it should be installed in port only...
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#10 |
Ace of the Deep
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Strange, my last patrol was no wind, calm seas for just about the whole thing, a month at sea. Even had a save mid patrol that when I came back, still calm seas.
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#11 |
Ace of the Deep
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In Das Boot the storm also lasted more than a month.
What you can do is sail to any (friendly or neutral) port. When you get close, the wheather always changes to calm winds. |
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#12 | |
Helmsman
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As for now I try to avoid exiting a patrol in crappy weather - but if the mere act of saving is enough I might have to deal with a lot of storms. (As for some reason the game has become somewhat unstable of late, and I tend to get a CTD a couple of times per night - hence frequent saves)
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![]() "Sieben Tankern schlug die letze Stund, die U-Falle sank träger. Zwei Frachter liegen mit auf Grund, Versenkt vom Paukenschläger." - Reinhard Hardegen, U-123 |
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#13 | |
Fleet Admiral
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Kpt Lehmann poasted this not too long ago about weather. It looks like it is exiting the mission that does the reset so therefore when you save and reload.
http://www.subsim.com/radioroom/showthread.php?t=117081 Quote:
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#14 |
Ace of the Deep
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I still think it's in loading a save than saving or exiting...:hmm:
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#15 |
Ocean Warrior
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Kpt L: " 5) If you are modding and/or tinkering with the weather entries, they are found in the opening lines of ALL THREE campaign files. (.SCR, .RND, and .LND) All entries need to be identically mirrored on each file to function correctly. __________________"
If you change these values (which I do and it works to limit the duration of the weather) and then use the SH3Weather mod, the values are reset by the mod. Note that SH3Weather only sets the weather at the start of a patrol in home port and not after a save or during the patrol. Since the weather is favorable at the start of a patrol, the mod really has no use, unless you want to set the weather to terrible when you leave port. This may be the case later in the war when air attacks at the start of a patrol are almost continuous. (I am not sure this would help, however. Are air attacks reduced or eliminated if bad weather?) What we really need is a mod or program that can get into the saved game file and reset the weather. Is this possible?
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