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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Aug 2007
Location: 44.26'N 83.20'W
Posts: 100
Downloads: 22
Uploads: 0
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I noticed an option at the start of my first career patrol to choose between two different hydrophones. The newer type is available for 300. How do I select it?
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#2 |
Planesman
![]() Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
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Don't remember exacly, but I think if you have enough renown just double click on new hydrophone and you should see confirmation screen. Don't foeget to choose option "Yes"
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#3 |
Stowaway
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While on the subject of hydrophones...at a point a new version gets available put in the description it says something like: "..its disadvantage was the extreme vulnerability to depth charges".
In practical terms, how true is this, will the hyprophones be wrecked after a single "bombing-run"? |
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#4 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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If you click the Hydrophones option on left, then double click the KDB in the window that appears to the right of it and then click Yes you should get it successfully. A word of warning though, don't add items from this screen before your first patrol or it may cause problems.
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#5 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
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My advice is to avoid being DC'd ![]()
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#6 |
Planesman
![]() Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
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Really, really great advice!!
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#7 | |
Chief of the Boat
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Anything classified as 'destroyed' can only be repaired back at base/milch cow/resupply vessel. |
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#8 |
Planesman
![]() Join Date: Aug 2010
Location: The Mitten
Posts: 184
Downloads: 94
Uploads: 0
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Does the 300 renown hydrophone have any real advantage over the standard one?
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#9 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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I believe it does. Sounds seem to be louder and I can detect prop sounds at greater distance. Combine that with qualified PO's and you can pick up more contacts when running submerged.
I also echo the advice of others: Do not upgrade anything on the boat before the first patrol of a new career. You can add crewmen and change your torpedoes, but don't add anything else, including a sub emblem. The possible result is the loss of credit for all ships sunk during that first patrol. Be patient and wait for the beginning of your second patrol to tweak your boat. It's a long known game bug that can't be worked around.
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#10 |
Planesman
![]() Join Date: Aug 2010
Location: The Mitten
Posts: 184
Downloads: 94
Uploads: 0
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Considering how GWX starts you off, it's possible to tweak your boat all you want. You won't be shooting at anything on your first patrol anyways.
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#11 | |
Gunner
![]() Join Date: Aug 2007
Location: 44.26'N 83.20'W
Posts: 100
Downloads: 22
Uploads: 0
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#12 |
Navy Seal
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#13 |
Rear Admiral
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#14 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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![]() Quote:
Generally speaking, once stars getting destroyed its time to head back to port. Certain things you can still function with: if only 1 engine is destroyed you can still run on a single engine, same with the batteries (though underwater time is greatly decreased). The coup de tat is when your attack periscope gets destroyed; if your UZO is still functional you can attack at night, otherwise even if you use manual aiming (literally shooting from the hip) to make your best estimate/guess on a target your patrol is pretty much done at that point. |
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#15 | |
Navy Seal
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![]() Always wanted one for a pet. We'll give him a name, and we'll feed him every day, and he'll be the ship's mascot. ![]() |
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