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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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The Silent Hunter doesn’t let the prey escape easily. While part of the team has been assigned to other projects – as it is normal in any busy development studio – key members are still on track and working to improve Wolves of the Pacific or correct existing bugs.
So yes, we are working on 1.3 ![]() - Eliminate the instances where the player gets assigned the same mission multiple times, even though the game is meant to give you variety and different missions, of course depending on historical context - Solve a small conversion error with the stadimeter when using “imperial system” for in-game data display. - Add an “assisted method” to determine the target’s speed when playing with the manual targeting option set to “ON”, to simulate the firing party putting together subsequent range checks from the captain. - Recheck all ship dimensions in the game config files to solve errors in target range calculations - The submarine radars (SD, SJ) should work consistently and detect targets in all appropriate circumstances - The players career is ended sometimes by high command, for inaccurate reasons such as perfectly good and new submarines being retired from frontline duty. This will be sorted out to work as intended. - Multiple AI improvements - The Group AI should always choose a new commander when the current one gets killed, instead of waiting for the currently assigned one and having all ships circle around - Destroyers should take into account the estimated depth of their targets and sinking time of depth charges when deciding the dropping point, while remaining human-like and prone to error - AI and submarine sensors will be tuned for more realistic performance - AI units will now take notice of nearby ships being destroyed even when there is not a trace of the attacker - Several ships classes (for example Japanese Sub-chaser and the Akizuki class) will have improved firing arc definitions that make them a more realistic and deadly opponent in gun duels - Improve the “Realistic sound speed simulation” to eliminate sound effects cutting when the player is moving around with the external camera - Improvements will be made to the Sonar and Radar stations to make them more user friendly - The Submarine upgrade screen will be improved to present the relative merits of various torpedoes and systems that are available to the player. - Sampans will no longer be detected by Hydrophone - Players crossing the International Date Line should not lose their map torpedoes silhouettes - The Torpedo Bearing Transmitter screen and all interfaces should display correctly on all resolutions - Colorado class battleships will be added to the game ![]() Keep in mind this list is WIP, and although we’re doing our best, in the end we might just be unable to fix some of them for 1.3. Or some other items will make it on the list. And if there’s something glaring wrong with the game that’s not on the list, post it here. Maybe we were not aware of it ... yet. When will the patch be out? There is no release date set yet, we’re taking our time in order to have the maximum of fixes with a stable code. http://forums-de.ubi.com/eve/forums/...4/m/5371039165 |
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#2 |
Grey Wolf
![]() Join Date: Oct 2004
Location: London, UK
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WOOHOOOOOOOOO!!!!
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#3 |
Lucky Jack
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![]() ![]() Bonus Time!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
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Fo Real?
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#5 |
Lucky Jack
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Fo real!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Sparky
![]() Join Date: Apr 2005
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Sounds fantastic, the list includes all the fixes I would want!
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#7 |
Mr. Eastwood
![]() Join Date: Apr 2007
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This just made my day!!!!!!
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#8 |
Ocean Warrior
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Nice to hear they are working on it. Funny how it was posted only in the Ubi forums and a link was needed for us here at SS to see it.
I guess, but hope it's not the case, that they don't come here it see what the SS members have to say.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#9 | |
Stowaway
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"The Group AI should always choose a new commander when the current one gets killed, instead of waiting for the currently assigned one and having all ships circle around" - so, that was the problem!!! ![]() |
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#10 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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YEEEEEAAAAAAAAHHHHHH!
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#11 |
Rear Admiral
![]() Join Date: Mar 2005
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Very good news and nice to hear from you again Terrapin.
Good luck now quit all this posting and get to work !!! :p |
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#12 |
Grey Wolf
![]() Join Date: May 2005
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Conning tower upgrades. But the list seems good anyway.
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#13 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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The sampans not on hydrophone is great, but they need to do the same with life boats and life rafts!
This is great though, and the AI problem now makes complete sense, and explains everyone's different perceptions. Kill the leader merchant, and they stop and act like idiots. |
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#14 |
Dominant Wolf
![]() Join Date: Nov 2006
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Before => After
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#15 | |
Ace of the Deep
![]() Join Date: Mar 2005
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With strength I burn... |
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