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Old 05-24-07, 09:38 AM   #1
terrapin
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Default BREAKING NEWS - Devs working on 1.3

The Silent Hunter doesn’t let the prey escape easily. While part of the team has been assigned to other projects – as it is normal in any busy development studio – key members are still on track and working to improve Wolves of the Pacific or correct existing bugs.

So yes, we are working on 1.3 To cut a long story short, here is a partial list of improvements that we intend to bring with this patch:


- Eliminate the instances where the player gets assigned the same mission multiple times, even though the game is meant to give you variety and different missions, of course depending on historical context

- Solve a small conversion error with the stadimeter when using “imperial system” for in-game data display.

- Add an “assisted method” to determine the target’s speed when playing with the manual targeting option set to “ON”, to simulate the firing party putting together subsequent range checks from the captain.

- Recheck all ship dimensions in the game config files to solve errors in target range calculations

- The submarine radars (SD, SJ) should work consistently and detect targets in all appropriate circumstances

- The players career is ended sometimes by high command, for inaccurate reasons such as perfectly good and new submarines being retired from frontline duty. This will be sorted out to work as intended.

- Multiple AI improvements

- The Group AI should always choose a new commander when the current one gets killed, instead of waiting for the currently assigned one and having all ships circle around

- Destroyers should take into account the estimated depth of their targets and sinking time of depth charges when deciding the dropping point, while remaining human-like and prone to error

- AI and submarine sensors will be tuned for more realistic performance

- AI units will now take notice of nearby ships being destroyed even when there is not a trace of the attacker

- Several ships classes (for example Japanese Sub-chaser and the Akizuki class) will have improved firing arc definitions that make them a more realistic and deadly opponent in gun duels

- Improve the “Realistic sound speed simulation” to eliminate sound effects cutting when the player is moving around with the external camera

- Improvements will be made to the Sonar and Radar stations to make them more user friendly

- The Submarine upgrade screen will be improved to present the relative merits of various torpedoes and systems that are available to the player.

- Sampans will no longer be detected by Hydrophone

- Players crossing the International Date Line should not lose their map torpedoes silhouettes

- The Torpedo Bearing Transmitter screen and all interfaces should display correctly on all resolutions

- Colorado class battleships will be added to the game


Keep in mind this list is WIP, and although we’re doing our best, in the end we might just be unable to fix some of them for 1.3. Or some other items will make it on the list.


And if there’s something glaring wrong with the game that’s not on the list, post it here. Maybe we were not aware of it ... yet.


When will the patch be out? There is no release date set yet, we’re taking our time in order to have the maximum of fixes with a stable code.


http://forums-de.ubi.com/eve/forums/...4/m/5371039165
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Old 05-24-07, 09:40 AM   #2
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WOOHOOOOOOOOO!!!! very welcome news indeed
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Old 05-24-07, 09:40 AM   #3
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Bonus Time!
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Old 05-24-07, 09:41 AM   #4
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Fo Real?
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Old 05-24-07, 09:42 AM   #5
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Fo real!
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Old 05-24-07, 09:43 AM   #6
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Sounds fantastic, the list includes all the fixes I would want!
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Old 05-24-07, 09:43 AM   #7
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This just made my day!!!!!!
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Old 05-24-07, 09:45 AM   #8
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Nice to hear they are working on it. Funny how it was posted only in the Ubi forums and a link was needed for us here at SS to see it.

I guess, but hope it's not the case, that they don't come here it see what the SS members have to say.
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Old 05-24-07, 09:48 AM   #9
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Quote:
Originally Posted by terrapin

- Eliminate the instances where the player gets assigned the same mission multiple times, even though the game is meant to give you variety and different missions, of course depending on historical context

- Multiple AI improvements

- The Group AI should always choose a new commander when the current one gets killed, instead of waiting for the currently assigned one and having all ships circle around

- Destroyers should take into account the estimated depth of their targets and sinking time of depth charges when deciding the dropping point, while remaining human-like and prone to error

- AI and submarine sensors will be tuned for more realistic performance

- AI units will now take notice of nearby ships being destroyed even when there is not a trace of the attacker

- Several ships classes (for example Japanese Sub-chaser and the Akizuki class) will have improved firing arc definitions that make them a more realistic and deadly opponent in gun duels

- Players crossing the International Date Line should not lose their map torpedoes silhouettes
This ones are the most important!

"The Group AI should always choose a new commander when the current one gets killed, instead of waiting for the currently assigned one and having all ships circle around" - so, that was the problem!!!
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Old 05-24-07, 09:49 AM   #10
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YEEEEEAAAAAAAAHHHHHH!
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Old 05-24-07, 09:50 AM   #11
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Very good news and nice to hear from you again Terrapin.

Good luck now quit all this posting and get to work !!! :p
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Old 05-24-07, 09:54 AM   #12
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Conning tower upgrades. But the list seems good anyway.
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Old 05-24-07, 09:54 AM   #13
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The sampans not on hydrophone is great, but they need to do the same with life boats and life rafts!

This is great though, and the AI problem now makes complete sense, and explains everyone's different perceptions. Kill the leader merchant, and they stop and act like idiots.
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Old 05-24-07, 09:54 AM   #14
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Before => After
=>
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Old 05-24-07, 09:57 AM   #15
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Quote:
Originally Posted by GT182
Nice to hear they are working on it. Funny how it was posted only in the Ubi forums and a link was needed for us here at SS to see it.

I guess, but hope it's not the case, that they don't come here it see what the SS members have to say.
Actually Neal and the mods had the news but it was hard to coordinate a simultaneous launch so Terrapin beat us with his posting

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