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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
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Heres an interesting thread from the ubi boards
http://forums.ubi.com/eve/forums/a/t...5/m/2491097755 |
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#2 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
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Wow! I did'nt think they made it in.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#3 |
Planesman
![]() Join Date: Apr 2007
Posts: 192
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VERY interesting.
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#4 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
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Yep!
Similar screenies have been posted here at Subsim awhile back. Confirmed. ![]()
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#5 | |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
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#6 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
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I have been using them in my editor missions and single patrols from the
very start. You should see a Japanese TF wander into one, great fireworks !! JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#7 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
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Where can I find this "Mines"? Is it very powerful to kill the player sub?
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Under Ordnance.
There is a US and a japanese mine layer in the campaign layers. The densities are loke, like 3 mines per km^2. |
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#9 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
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Hitting a mine will kill almost any ship or sub but keep this in mind:
"Mines won't stop the Yamato" or -Name that Movie- JIM PS. I usually set my mine density to 50, makes a good spread
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#10 | |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
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#11 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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ZOMG! I'm taking damage for NO REASON! I want my MONEY BACK, UBISOFT! ZOMG! Buggy game! I hate SH4!!!1
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#12 | ||
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
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I bet u never hit a mine before Lag.
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#13 |
Torpedoman
![]() Join Date: Mar 2006
Location: MA. US
Posts: 112
Downloads: 41
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Do we have anyone versed in Naval mines here-abouts ?
Setting mines at sub periscope depth in 1500 feet of water just doesn't make sense to me. Those mines were out in the middle of nowhere. If I'm laying mines, they're going in the shallows that are also "choke points" i.e passages between islands or reefs, and they're going to be shallow enough to collect surface ships which are much more numerous than subs. Transiting subs would also be effected because of the shallow depth. I recall running into a minefield in SH III in my old V-II as I tried to sneak up the Channel to get home to Kiel. The placement of the field was perfect...just off the French coast where the Channel narrowed. I hit the mine just as I surfaced, which was good news for the crew. They spent the rest of the war in Canada. Old Dog Last edited by Old Dog; 05-10-07 at 05:47 PM. |
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