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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Reviewed by Des McNicolas whos has reviewed sub games for aussie/kiwis gamers for years.
when i saw his review i was expecting a big moan about the bugs but he never mentioned it, what stopped him from giving it a 10 was the lame manual & tutorials, "as some new players to SHIV will never get pass the easy option gameplay unless they head on line and search out tutorials" Despite having been rushed to production, SH4 brings a well-rounded package that offers a terrific mix of gameplay options. Cannot find a review on their site, http://www.pcpowerplay.com.au im getting this info from the magazine "PC PowerPlay Issue #138: May 2007" But in short Pros: *Great mix of customisation options *Accessible by all levels of player *Looks unbelievably good. CONS *Poor Manual that doesn't do it justice *Superfical and poorly explained tutorials *No-one is going to get anymore sleep this year 9 thats a N.I.N.E out of 10! ![]() |
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#2 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Hi Kiwi 2005
![]() All reviews iv'e seen are at least 8 but i think the interesting part is the bad manual. SH-3 wasn't to much better. The game co.'s are useing the sites like Subsim to take the place of a decent manual and i think thats a big mistake. If this is their continual practice i see them shooting themselves in the foot. Thx for the info. ![]() |
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#3 |
Bosun
![]() Join Date: Jan 2006
Location: Macon, Georgia
Posts: 62
Downloads: 30
Uploads: 0
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Way too high.
For starters, the manual is crap. A lot of things in there are just plain wrong. Furthermore, don't waste paper on explaining what clicking a button does. People are task-driven, not event driven. A tutorial should explain *when* to use 1/3, 2/3, standard, or flank. Not just tell me to click on the compass and then click standard. It never explains torpedo settings. The in-game recognition manual doesn't show draft. There is *no* explanation of crew selection/management. Next, the range problem. It seems that the game does all measurments in metric and then does a final conversion to imperial at the interface. Sometimes. People complain about the map showing 1000 yards, the periscope showing 900 yards, and the sonar showing 1100 yards. There are a hundred little bugs that need to be fixed. In its release state, the game is flawed, but passable. If they gave it a 9/10, then they must either be fanboys, didn't play long, or just have really low standards. |
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#4 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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![]() Quote:
I once emailed them to ask that they put up the GWX mod on their game magazine dvd for other gamers to try out but they weren't interested. ![]() |
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