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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jan 2007
Posts: 56
Downloads: 128
Uploads: 0
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G'day,
I've got question regarding the use of JSGME. I used JSGME to add the torpedo damage2x mod and gotta say it really made things blowup, but now believe the later mod TORPEDO +25% more powerful (by CaptainKobuk) is more realistic. So, in theory, since I used JSGME to add torpedo damage2x to SH4, will using JSGME to remove the torpedo damage2x mod completely uninstall it, allowing the TORPEDO +25% more powerful mod to be added correctly and work as designed? Thx Bob
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Of course! any mod installed with JSGME will also get deinstalled with JSGME (unless you put stuff manually in the game folders!)
On another note....we have had 3 JSGME threads in as many hours :p |
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