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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2007
Location: Arizona
Posts: 57
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Torpedoes not wanting to go straight?
Just curious, does anyone have any explanation why certains torpedoes want to turn instead of going straight?
For example I had a merchant ship already damaged, the range was less than 1000 and the merchant was barely moving. My sub was facing the merchant and after I had launched the torps they both made a wide turn to the left and sailed off into the sun..... ![]() BTW I was using the default torp settings. Thanks! |
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#2 |
Officer
![]() Join Date: Jul 2006
Location: Hull
Posts: 239
Downloads: 170
Uploads: 0
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Are you sure you didn't have the PK set to another ship?
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Like music only more painful http://profile.myspace.com/index.cfm...ndID=108090746 |
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#3 |
Mate
![]() Join Date: Mar 2007
Location: Arizona
Posts: 57
Downloads: 0
Uploads: 0
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yup. I was locked on.
Should I perform a calibration check each time (on AOB, RANGE, SPEED) before I even fire? |
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#4 |
Lucky Jack
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If you shut off the PK the boat should be a point and shoot. So I was told!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Helmsman
![]() Join Date: Jan 2005
Location: Sydney, Australia
Posts: 109
Downloads: 31
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Last night (patch level 1.0) I had a stationary merchant I had damaged in my attack run with 2 torps and now set TDC speed to zero .
I had to put another 5 torps into it (7 in total) ![]() I noticed that some of the torps went slightly off where I was aiming approx 5 to 10 Degrees. I wonder if on 100% settings there is a minor gyro error that can sometimes get put onto the TDC settings. :hmm: |
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#6 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
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Yes.
Inside the Torpedo_US.sim there are many references to Dud chance and other malfunctions such as Gyro (running in circle), Depth (running to deep), Slow Down Speed, Premature Detenation. Thses have chance values and Date in Years when they occur. So there is a realistic malfunction code built into the game as a feature, but I think devs are still to get it completely working correct. Even with 'No Dud' setting, I still had once in a while a premature detenantion. |
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#7 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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Having them "once in a while" is correct behavior for "no duds".
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