SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-28-08, 09:28 AM   #1
sabretwo
Frogman
 
Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
Default Adjusting GWX 2.0 Sensor Ranges?

GWX 2.0 is incredible...an absolute 'Magnu opus'. That said, there is one thing that is driving me crazy...Running silent (1 knot, under 100 rpm) and 15m deep, 0-degree heads-on aspect, I can't seem to get within 5 kilometers of a convoy without the psychics in the DDs locking onto my position. I have read the threads about GWX sensors and what not, but something isn't right. I enjoy a challenge and have astrong appreciation for realism, but there's no fun in being chased away on every approach long before you have a chance of engaging the convoy. Instead, I find myself resigned to looking for lone merchants (and its 1940)!

Does anyone know how I can slightly adjust the sensor ranges of the enemy DDs enough to simulate the real limitations of their sensors? (No offense to the GWX team...I think overall you guys have done a great job.)

Any advice is greatly appreciated!
sabretwo is offline   Reply With Quote
Old 02-28-08, 09:31 AM   #2
joea
Silent Hunter
 
joea's Avatar
 
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
Default

Quick comments do you have your periscope up at this time? What is the weather? Time of day?
joea is offline   Reply With Quote
Old 02-28-08, 09:46 AM   #3
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

If you get inside their active sonar cone they just start pinging you (if they have active sonar). It doesn't matter what your aspect ratio is - that only affects how good of a signal they get back from the ping. It doesn't affect whether or not they start pinging in the first place. They just do, every time. You just have to be in the cone and they ping.

The solution is to not be in the cone in the first place.
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 02-28-08, 09:52 AM   #4
Gezur(Arbeit)
Soundman
 
Join Date: Jan 2008
Posts: 149
Downloads: 0
Uploads: 0
Default

Press "Z" key
Gezur(Arbeit) is offline   Reply With Quote
Old 02-28-08, 09:52 AM   #5
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,992
Downloads: 124
Uploads: 0


Default

Also, just because you are being pinged, doesn't always mean that you've been detected.

However, being pinged certainly always makes you FEEL like you've been detected.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 02-28-08, 09:58 AM   #6
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,052
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by Kpt. Lehmann
However, being pinged certainly always makes you FEEL like you've been detected.
Ditto! Once a sea turtle swam right on to my hull, resulting in a sharp metallic sound that I immediatly though as a sonar, sooo I surfaced, ordered the men to get out and sunk my boat. BdU wasnt that happy...
Dowly is offline   Reply With Quote
Old 02-28-08, 01:25 PM   #7
sabretwo
Frogman
 
Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
Default

Thanks guys for responding to my post.

I don't usually keep the periscope up longer than it takes to scan and see if I'm in visual range yet. I'm pretty conscious of that. In many cases, they seem to be homing in on me before I've even reached visual range.

I know the sonar cone on early sonar is supposed to have a range of about 1200 meters. It seems like they're picking me up long before that. Usually one will start moving in my direction, then when he's about 2-3 kilometers away the party starts and the rest of the escorts begin moving in quickly. (Mind you, I'm figuring this out this from my hydrophone contacts and an occasional peek with the external camera)

What is the range on their hydrophones? Am I more vulnerable to hydrophonic detection at shallower depth? That's the only way I can think they are picking me up. Once I go deep and keep it silent running under 1 kt / 100 rpm, I have no problem escaping.

I don't have the noise meter activated, but I should be quiet enough. (Unless one of my crew on stand-down is snooring too loud :hmm: ..."Wake Dieter up now or put a pillow over his head!")

Thanks!
sabretwo is offline   Reply With Quote
Old 02-28-08, 03:33 PM   #8
Erich Topp
A-ganger
 
Join Date: Nov 2007
Posts: 80
Downloads: 0
Uploads: 0
Default

Never had a problems like this in GWX. Modders are right - there's all ok with AI sensors in GWX. Of course, you're more detectable at periscope depth, than on 100 meters below)) i am in 1940 now in one career, and in 1943 in another, second one is more tough, but that's more interesting. As already said - maybe you're not turning silent running on?
Erich Topp is offline   Reply With Quote
Old 02-28-08, 04:38 PM   #9
Gezur(Arbeit)
Soundman
 
Join Date: Jan 2008
Posts: 149
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by sabretwo
Thanks guys for responding to my post.

I don't usually keep the periscope up longer than it takes to scan and see if I'm in visual range yet. I'm pretty conscious of that. In many cases, they seem to be homing in on me before I've even reached visual range.

I know the sonar cone on early sonar is supposed to have a range of about 1200 meters. It seems like they're picking me up long before that. Usually one will start moving in my direction, then when he's about 2-3 kilometers away the party starts and the rest of the escorts begin moving in quickly. (Mind you, I'm figuring this out this from my hydrophone contacts and an occasional peek with the external camera)

What is the range on their hydrophones? Am I more vulnerable to hydrophonic detection at shallower depth? That's the only way I can think they are picking me up. Once I go deep and keep it silent running under 1 kt / 100 rpm, I have no problem escaping.

I don't have the noise meter activated, but I should be quiet enough. (Unless one of my crew on stand-down is snooring too loud :hmm: ..."Wake Dieter up now or put a pillow over his head!")

Thanks!
Did you press "Z" otherwise you will stilll be 2 loud...even with 1 knot.... (remember your crew is making noise 2 ... its "silent hunter 3" not "noisy hunter 3" )

and you periscope is not 2 high? at calm sea the periscope should not be higger than 1 meter over the water.
Gezur(Arbeit) is offline   Reply With Quote
Old 02-28-08, 05:33 PM   #10
Bilgerat
Swabbie
 
Join Date: Jan 2008
Location: USA
Posts: 12
Downloads: 0
Uploads: 0
Default

From what iv'e read, subs were harder to detect at periscope depth due to the fact ths sonar was aimed 6% below the surface because the waves would interfere with the signal. And im assuming the hydrophones would share the same restrictions.
Ive tinkered with the sensors and now im not bieng attacked every time i hear a ping, in fact i can tell when i have been detected because there will be a loud ping then a quieter one then its rapid loud pinging. but there have been times they pinged their little guts out and never detected me

On the sensors i noticed there is and active and a passive type, were those actualy supposed to be the same unit and not 2 separate ones? I ask because i set like types to have the same detection cones, and so far my experiences are very close to the ones i have read about.
Bilgerat is offline   Reply With Quote
Old 02-28-08, 05:44 PM   #11
Gezur(Arbeit)
Soundman
 
Join Date: Jan 2008
Posts: 149
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Bilgerat
From what iv'e read, subs were harder to detect at periscope depth due to the fact ths sonar was aimed 6% below the surface because the waves would interfere with the signal. And im assuming the hydrophones would share the same restrictions.
Yep, thats y u can go flankspeed on surface if ur 300 meters away from a DD (if he has no radar, and your in heavy fog) and he will not hear you.
Gezur(Arbeit) is offline   Reply With Quote
Old 02-28-08, 06:08 PM   #12
Erich Topp
A-ganger
 
Join Date: Nov 2007
Posts: 80
Downloads: 0
Uploads: 0
Default

We're speaking about the game, not reality. In real life acoustic waves travel through water, depending on many factors - depth of the sea, temperature, thermal layers etc. They can mirror from the bottom, or from the sea's surface, can spread in "thermal channels". If you wish to find real acoustics physics - play Dangerous Waters)) In SH3 acoustic model is a little bit simplified. Only "blind zones" of escorts are modelled, and triangular "searchlight" scheme, when depth, on which you will be undetected, depends on the distance from escort.
ASDIC systems could work in both modes, as I know - Active and passive search. However, passive search requires slower speed and better conditions to perform.

Quote:
Yep, thats y u can go flankspeed on surface if ur 300 meters
Maybe I am wrong, but in real life diesel sound on flank speed will be hearable on this distance. Real commanders use "silent approach" on electric engines on surface on such distances..
Erich Topp is offline   Reply With Quote
Old 02-28-08, 06:12 PM   #13
danurve
The Old Man
 
Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
sabreto; When I first got into this game escorts were a pain and I tried to tweek all kinds of things.
Here's the deal; "Read the Manual".
After I got to understanding the escorts in GWX I looked for a new tactic for attacking convoys. Now, I'm sneeking right into them up to late `42 and sometimes sinking the cruiser inside protecting them. I know that past `43 this will change, ehh so what.
That whole rush in and attack deal you see on Das Boot, forget about it. Use the tools on the map screen, beware and plot the escorts inner cone. Also if you do make a mistake, even just one, ... remember it's just a game
__________________
danurve is offline   Reply With Quote
Old 02-28-08, 07:30 PM   #14
sabretwo
Frogman
 
Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
Default

Danure: I have the read the manual and the subsim post regarding how their sonar works. I'm glad you found a tactic that works. Please share.

For others, every time I get caught, I am in running silent mode and observing the under 100 rpm rule. I can understand if they caught me from active sonar, but they were way too far away (over 2 km).

Well, we're going to try it again. I am 100 km NE of the Azrores and just picked up contact with a nearby small convoy heading away from me. Here's the plan...

Surface at least 10 km away from the convoy and Flank it into a position ahead of them, keeping out of visual range. Submerge to 20 meters, approach from the front, silent running, under 100 rpm. Once I'm past the lead escort (if there is one and granted THE DAMN PSYCHICS don't home in on me again), flank my position to 90-degrees perpendicular with the traffic, periscope depth, shoot at least one, and down deep and quiet for the escape.

Anyone see a problem with this plan?
sabretwo is offline   Reply With Quote
Old 02-28-08, 08:48 PM   #15
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Maybe this is a good place to ask this.

I'm using GWX 2.0, and even with my sonar guy at maximum, he only detects ships when they are pretty close (20km), while if I go on the sonar room myself and listen, I can listen to ships much farther away, about 30km. Sometimes just a whispering of a ship, can berely listen to it, but its detectable. I wish to adjust the distance that the sonar guy detects ships to the same distance that its possible to hear them. Which file and which line should I edit?
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:03 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.