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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Old Gang
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AAAAAAAAAAAAAAAAAAAAHHHHH
![]() AAAAAAAAAAAAAAAAAAAAHHHHH ![]() AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH ![]() ![]() ![]() FUC* SONOFABI*#($ MOTHERF*&$(# MOD!!! HELL!!! I HATE THIS SH*T! ... sigh Sorry guys... this mod is taking everything from me and it's not working... some amazing ideas for realism, but the game engine is really not cooperating... I'm literally smacking my head against the wall here in my bedroom, and ready to give up... Just needed to release the pressure and stress here... ... anybody else in need to distress, use this space... ![]()
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To each his own |
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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what mod are you now developing ??
![]() sorry but i can´t help now, i´m under attack of two destroyers and the situation is not very good. ![]() ![]() ![]() ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#3 |
Subsim Aviator
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when i saw the thread topic i had to peak my head into the door of this thread.
![]() sorry your having a rough time of it... but dont give up. Did the japanese give up when the Germans attacked them at pearl harbor!? NO! did orville and wilber redenbacker give up when his first prototype airplane didnt work in 1901? NO! stick with it, take a brief break, and plug away at it again. win just one for the zipper!
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#4 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() :rotfl:
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#5 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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@PT
Hmmm, a venting thread for modders :hmm: I say it should be stickied immediately ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#6 |
Stowaway
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Well,
The Redenbacker's gave up on the airplane and went into popcorn. :hmm: Maybe you need to add a little oil and turn up the heat? :rotfl: |
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#7 | |
Old Gang
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Jesus Crist man... I'm not the kind of guy that would spam this lovely forum for no reason, but this mod is really getting into my nerves... I swear to you, some hours ago I got out of the computer, went downstairs, got out of the house, went in the middle of the street and yelled at the top of my lungs... then got back inside... Im developing the third version of the sound pack, which among other new stuff, will have some major improvment on realism, regarding target solution and identification... for the identification, no more "yes sir, ship identification" and puff, there it is... nope... you'll hear the sound of periscope, annotation, book search, and 22 seconds later, the requested information... same thing for target solution, a 40 second sound with target speed adquiring (chronometer), periscope sounds, annotations, book search, periscope noises, button noises (for entering the data into the TDC) and then the requested information. This is for realism purposes, no more instant data... even playing with WE assistance to get the solution will be a lot more realistic. Problem is that the stupid game engine is not accepting my idea... it spits the data after two seconds, and not after the sound is finished... ![]() But I'll break this... I won't give up... Just needed to distress a little bit...
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To each his own Last edited by Philipp_Thomsen; 04-24-08 at 09:04 PM. |
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#8 |
Stowaway
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Your not seeing the forest because of the tree!
Think of it this way......... All crew reactions are animated and scripted though several files. all you are doing is messing with a sound file. You have attacked the tree but the forest still stands. ![]() |
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#9 | |
Old Gang
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AGREED! A thread where we can curse when we are pissed about something! ![]()
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To each his own |
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#10 | |
Old Gang
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The sound file is done for ages now, and left aside... I'm destroying phrases_voice.dat files, but still no go...
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To each his own |
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#11 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Looking forward to new mod.
![]() If it doesn't put you in the nuthouse first. ![]() |
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#12 |
Stowaway
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:rotfl:
How can I be wrong if it does not work? :rotfl: Carry on. I never was here. ![]() |
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#13 | |
Old Gang
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![]() Phrases_voice.dat have controls for the time of the lips movement... but even if i change the lenght of those movements (from half second to f*cking 3 weeks) the lips keep moving fast, as fast as they were before, NO CHANGES!!! *#)&%(*#&%(*#%&!(#*5)!(*#59!#% I HATE THIS
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To each his own Last edited by ReallyDedPoet; 04-25-08 at 03:20 PM. |
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#14 | |
Lieutenant
![]() Join Date: Jul 2007
Location: Michigan USA
Posts: 263
Downloads: 67
Uploads: 0
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:rotfl: :rotfl: :rotfl:
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David |
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#15 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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Hi, in my opinion, should exist a file that connects the key pressed, with the animation and with the phrase said.. managing all theese things in a temporal gap.
So, i don't think that this file is a sound or animation file, but is just an other one, somewhere.. I'll take a look in SH3 directories.. Your mod idea it's very nice, so i hope to find something of interesting! |
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