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Old 02-08-07, 06:19 PM   #1
SleazeyWombat
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Ships in Kiel harbor still sinking at patrol return

Running GWX, with no mods, other than some of the GWX approved optional mods.

Everytime I return from patrol to Kiel harbor, several of the ships there have settled to the bottom, and are decks awash. Also, they are making the sunken ship noises.

Not all the ships in harbor have this problem, just the ones that have been there a very long time. This includes the Lutzow (which I have mentioned before), one of the subs anchored there, and some other vessels, freighters, etc.

I wonder if the ships are getting swamped during storms, or has an air-raid hit the harbor? None of the decks-awash ships show any kind of damage.
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Old 02-08-07, 06:29 PM   #2
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Have you saved the game close to the harbour? If not then it's a sort of a bug and needs fixing.
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Old 02-09-07, 01:41 AM   #3
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Quote:
Originally Posted by melnibonian
Have you saved the game close to the harbour? If not then it's a sort of a bug and needs fixing.
Do you mean just after leaving the harbor outbound for my patrol, or just before I get in when I return from patrol?

My PC has been having some heat issues lately (time for a good blow-job^H^H^H^H^H^H^H^H dusting) and tends to crash at inopportune times during a patrol. So I save a lot, and I do tend to save as soon as I get out of the Kiel canal.

I have restarted once from a post-Kiel canal save, but I don't remember if that patrol ended with swamped vessels in Kiel though.

It is something I will pay attention to.
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Old 02-09-07, 05:40 AM   #4
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Check this out

Quote:
Originally Posted by danlisa
There is a stock bug in SH3, where if you save near ANY port then when you return you will find that the AI looses their waypoints or are just on fire and sinking. The solution is to save when you are far away from any port.

Last edited by melnibonian; 02-09-07 at 05:56 AM.
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Old 02-09-07, 05:47 AM   #5
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Copy & Paste, eh Mel??:hmm:
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Old 02-09-07, 05:57 AM   #6
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Quote:
Originally Posted by danlisa
Copy & Paste, eh Mel??:hmm:
True. It was the simplest way to give a quick answer. I have properly credit you this time. It was not intentional mate and I'm trully sorry
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Old 02-09-07, 05:59 AM   #7
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LOL, Don't be a prat mate, I don't mind.:rotfl:
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Old 02-09-07, 06:01 AM   #8
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Quote:
Originally Posted by danlisa
LOL, Don't be a prat mate, I don't mind.:rotfl:
I know you're OK mate, but we have a saying back home: 'Good and honest explanations make good friendships'
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Old 02-09-07, 06:02 AM   #9
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I have this alot to, and I save alot aswell, if the computer would crash.

A GWX dev told me thay would fix this in a later update
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Old 02-09-07, 06:04 AM   #10
melnibonian
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Quote:
Originally Posted by Tiny
I have this alot to, and I save alot aswell, if the computer would crash.

A GWX dev told me thay would fix this in a later update
In the new GWX 1.02 update loads of ships that have been moved slightly in harbours have been fixed, so hopefully you will not see again ships almost sunk or ships in dry land or on fire.
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Old 02-09-07, 06:04 AM   #11
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Quote:
Originally Posted by Tiny
I have this alot to, and I save alot aswell, if the computer would crash.

A GWX dev told me thay would fix this in a later update
Who said that? I thought the AI Ships loosing their Waypoints was hardcoded.
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Old 02-09-07, 06:07 AM   #12
melnibonian
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Quote:
Originally Posted by danlisa
Quote:
Originally Posted by Tiny
I have this alot to, and I save alot aswell, if the computer would crash.

A GWX dev told me thay would fix this in a later update
Who said that? I thought the AI Ships loosing their Waypoints was hardcoded.
No no sorry. I didn't explain myself correctly I was talking about docked ships in ports. For the ones who are moving there is nothing the Devs can do
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Old 02-09-07, 09:38 AM   #13
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Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by Tiny
I have this alot to, and I save alot aswell, if the computer would crash.

A GWX dev told me thay would fix this in a later update
In the new GWX 1.02 update loads of ships that have been moved slightly in harbours have been fixed, so hopefully you will not see again ships almost sunk or ships in dry land or on fire.
Not true mate am afraid to say
The problem of the ships sinking when meeting them again is part stock and part GWX
Rubini is on the case now but its a sloooow job doing each ship individually

But as usual with SH3 things arent as straightforward as they seem
The armed trawler seems to hover above the sea when you revisit it ( in a broken off attack etc )
Yet if it is docked and you go away and come back it is riding low in the water


You shouldnt see ships on land etc no
But the sinking issue is going to take a little time
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Old 02-09-07, 09:41 AM   #14
melnibonian
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by Tiny
I have this alot to, and I save alot aswell, if the computer would crash.

A GWX dev told me thay would fix this in a later update
In the new GWX 1.02 update loads of ships that have been moved slightly in harbours have been fixed, so hopefully you will not see again ships almost sunk or ships in dry land or on fire.
Not true mate am afraid to say
The problem of the ships sinking when meeting them again is part stock and part GWX
Rubini is on the case now but its a sloooow job doing each ship individually

But as usual with SH3 things arent as straightforward as they seem
The armed trawler seems to hover above the sea when you revisit it ( in a broken off attack etc )
Yet if it is docked and you go away and come back it is riding low in the water


You shouldnt see ships on land etc no
But the sinking issue is going to take a little time
Thanks for the explanation BBW I'm totally confident in you guys, I'm sure in the end you will crack it.
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Old 02-09-07, 09:48 AM   #15
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Default Ships sinking

No you are all wrong.
The problem is that when you enter an harbor with a type II boat you really stink, and all the other boats are trying to get out of the way.
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