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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Hi all
I´ve been away for several months, and i dont know if they will be included in the game. I already know that they werent present in SH3 due to "limitations in the engine", but i think that they must be present now because the engagements at the Pacific Theater were at much less depth than in the Atlantic. P.D - Sorry if this question has been asked before |
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#2 |
Weps
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Yea, I brought this up in another thread.. thermal layers are apparently much deeper in the Atlantic than they were the the pacific.. deeper than subs could go, so that is one reason they were not added.
However, they are a big part of the pacific theater... so.. I dunno, I will submit this question on the ubi forums. EDIT: submitted, hopefully they will answer, on there I am meguassb. |
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#3 |
The Old Man
![]() Join Date: Aug 2006
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I used to love Red Storm Rising on the C64. They had thermal layers on that. Did they know about thermal layers in WWII?
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#4 |
Sea Lord
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Yes, they knew about thermal layers. Buchheim talks about them in his book Das Boot and also mentions how the ocean is stratified like sedimentary layers. He also mentions how they knew if they went below a layer of algae that helpled avoid Asdic, too.
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#5 | ||
Ace of the Deep
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Disclaimer: I am no scientist and this is post is not directed at you or anyone in particular. I believe thermal layers were well within the reach of subs. As a phenomenon, random element, I'm guessing these would be pretty dynamic and geographically localized. From what I have read, admittedly little, these could occur within the oceans thermocline layer. This is the layer directly below the mixed layer and where the temperature of water changes rapidly with depth. We know that once you get below the mixed layer (isothermal conditions) and prior to reaching the deep layer (isothermal conditions again), the temperature of the water decreases. As I understand it, the thermal layer is the phenomenon where you get a temperature increase within a thin boundary layer, before it would decrease again. There are many accounts where submariners during WWII said they managed to get below these in the Atlantic. Again, I'm no scientist, so I'm simply going on what limited research I've done myelf. It's just that I keep seeing posts by people exclaiming, in a matter of fact fashion, certain things as fact. Fair enough, though if you're uncertain, then please indicate this -- or at least be prepared to cite your sources. I'm not suggesting you're doing this, I'm simply generalizing here (myself included). It's not limited to this topic either, trust me. Things become confusing to readers and risk becoming perpetuated when people, unsure about things, state them as fact. Ubisoft's developers interviewed Jürgen Oesten (Kptlt. and commander of the 9th Flotilla in Brest) and asked him about thermal layers during WWII in the Atlantic. I've included a link to an audio file you can download from Ubisoft's ftp that features this audio interview. Jürgen Oesten http://www.uboat.net/men/oesten.htm Audio interview with Jürgen Oesten ftp://ftp.ubi.com/uk/silenthunteriii...rmal_layer.zip Quote:
SH3 Devteam Q&A Part 1 (see #19) http://www.silenthunteriii.com/uk/devteamquestions1.php SH3 Devteam IRC Live Chat 04.08.04 (see question by U-658) http://www.silenthunteriii.com/uk/livechat040804.php Cheers, flintlock Last edited by flintlock; 02-11-07 at 02:13 AM. |
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#6 |
Weps
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You know what.. they MAY just be.. have you ever during a dive all the sudden hear the pings get very quiet?
That has got to be thermal layers... right? Or just because you are so deep? |
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#7 |
Electrician's Mate
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I believe thermal layers are modelled in SH3 for the same reason StandingCow states.
Thermal Layers are Very Dynamic. Weather has a huge impact on where they are or if they exist at all. There can actually be multiple thermal layers in the same area (existing at certain depths of course). From my experience in SH3 (and i pre-ordered and still play it a lot) is that the Dev Team may have even modelled the "Afternoon Effect". The afternoon effect is a layer created right around periscope depth on very sunny days. The sun warms the surface of the water creating a very shallow layer. On afternoon attacks on bright days, I have sometimes gottn away undetected by staying at periscope depth and slinking away--even 1942 and later... Layers work because the rapid temperature differential creates a dense Salinity layer. It's the layer of dense salt that reflects sound, not temperature itself.
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Past Hatteras the convoys sail, It seems the Allies will prevail. Churchill and Franklin share a grin, They know who's gonna win this sim. Finback |
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#8 |
Weps
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Adds a bit more importance to the weather report you get from your watch crew too.
Warm, sunny = low dive might be best. Stormy = Dive deep and run silent. |
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#9 |
Electrician's Mate
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It works for me but not always and be fore-warded...when it doesn't work it means you've got an angry escort coming at you within sptting distance--not good when you're at periscope depth
![]() ![]() If you try it, let me know how it works for you!
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Past Hatteras the convoys sail, It seems the Allies will prevail. Churchill and Franklin share a grin, They know who's gonna win this sim. Finback |
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#10 |
Chief
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U-boaters were definitely aware of the thermocline and more than one has mad reference to ducking under it to escape detection. This was especially noticeable when the enemy was using ASDIC, as thermal layers sometimes completely blocked out "the pitter-patter of raindrops" on the ship's hull.
FYI for those not familiar, ASDIC was often reported as sounding like rain or gentle tapping. I would be curious to get a definitive answer as to whether or not this feature does in fact exist in SH3... Cheers,
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The new-moon night is black as ink. Off Hatteras the tankers sink. While sadly Roosevelt counts the score-- Some fifty thousand tons--by MOHR |
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#11 | |
Sparky
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For US subs at least, they were (after a certain stage of the war) equipped with bathythermographs, simple devices to monitor water temperature outside the sub. So the skipper could actually be aware of a gradient and use it to hide under. This was in fact implemeted in SHI, so there is no excuse in my mind for it not being in SH4. |
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#12 | |
Ace of the Deep
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#13 |
Krusty Krab
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All this reminds me of the thermal layer discussions when SH2 was out.
The technical aspects of thermal layers should be read by everyone so you get a good understanding on how the work. Heres the link: http://uboat.net/articles/index.html?article=45 Good Hunting, FUBAR
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#14 |
Ace of the Deep
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Stick Bernard in one of the aft torpedo tubes with a thermometer and open the outer door.
![]() ![]() ![]() Have him use his tongue to measure the salinity.:rotfl: :rotfl: :rotfl:
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#15 |
Rear Admiral
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I dunno how long ive played SH3. Probably around 2 years or maybe even longer now.
Im quite certain there are no Thermal layers modeled in SH3. The closest thing your going to see to a thermal layer that game, is a nice windy day. |
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