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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Speech files . . . so many present, so few heard?
I've noticed that there are tons and tons o' speech files, but doggone if I've heard a tenth of them during play. What gives?
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#2 |
Navy Seal
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I believe a lot of them are related to aspects of the game that didn't make it into the final cut, much like some of the stuff in the manual.
Oh, SH3.... you're great but you coulda been so much BETTER!
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#3 | |
Stowaway
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I realize SH4 isn't even out, but I sure do wish they'd consider SH5 as SHIII as it 'could'a-should'a' been, and with the improved graphics that are now (and would be then) available. |
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#4 |
Navy Seal
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It sounds like there not rushing SHIV as much as SHIII, do we stand a good chance of getting everything they said we would, with a chance of a little extra.
Let's hope SHV will show what SHIII should have been!! |
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#5 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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What kind of phrases are there that we don't hear?
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#6 | |
Stowaway
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Batteries intact dive planes set for normal dive dive planes set for shallow dive dive planes set for steep dive diesel engines ready electric engines ready periscope damaged pressure hull damaged abandon ship cannot man the flak guns sea is too rough sir bow external storage damaged sir computing solution for forward tubes target range computed firing tube 1 tube 1 loading sweeping ahead port enemy radio message intercepted weather report sent This is just a fraction of the sound files that do not seem to be used at all. |
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#7 |
Ocean Warrior
![]() Join Date: Jun 2005
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By the sound of a few they were planning to make SH3 VERY Sim-like. Like being able to control dive plane angle or to "sweep" to a bearing is very real world.
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#8 |
Stowaway
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If you're at all curious, go to C:\Program Files\Ubisoft\data\Sound\Speech_En (assuming a standard default setup with C as your drive). Within that folder are 9 more, all of speech sound files. It's mindboggling what is there, and double mindboggling picturing the potentials of all that.
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#9 | |
Lucky Jack
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I think the normal dive, dive in shallow etc. sounds are there. Not sure, but when I order a dive (by pressing 'D') in shallow water, I get the report that the water is shallow. |
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#10 |
Ocean Warrior
![]() Join Date: Jun 2005
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Crazy. Makes you wonder also what mods coulda done with a development kit. Couldn't have been too hard to add a few things had we the right tools.
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#11 |
Rear Admiral
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the 9 folders contain 9 different voices
in 1 folder you have different voice behaviour : Panic, Normal, Whisper(silent rig) its pitty not all the files work like they should have done. btw which file contains the script that the sound correspond to? like ''Bearing 00'' 3 differents sound play ''sound file ''Bearing'' , sound file ''0'' x2
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#12 |
Lieutenant
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I saw weather report there too, shame that wasnt put in, more use of the radio would have been great.
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#13 |
WAV
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Is there a way to bind sound files to certain actions? For example, GW has the great "radio message received" and WAC has a clicking sound when a ship is detected in the uzo.
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#14 | |
Eternal Patrol
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#15 | ||
Fleet Admiral
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![]() How about it Onkel Neal? Care to take this up with the developers? |
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