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PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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I was thinking of getting this off my chest for a while.
I was wondering what kind of control we would have over our avatar in game. not running, but things like experience or what have you. like I had my ideas geared on a RPG-type system, wouldn't it be cool if you can distribute points on your Kaleun? like ceratin attributes like Leadership Vision (this would be in the form of sight, having a high vision score would allow you to identify ships easier, or even spot them before your watch crew if you are on the bridge at the right time) but things like that? maybe even add in the systems attributes from SHIV? like gunnery, machinery, electronics etc. you can upgrade these points. but make the SHIV attributes like a primary-secondary thing like having gunnery as my primary attribute, and electronics as my secondary, showing your Kaleun had a knack for guns at an early stage in his naval career and he was kind of a radio guy. this would make every players experience dynamic in just being a certain type of captain. personally, I would have a few campaigns running, testing how well one type of kaleun world work in contrast with one with a different set of points. I was wondering if the devs could shed some light on this. I think this would be wonderful.
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