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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Apr 2006
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In the SH5 wishlist thread, I thought about adding this suggestion:
A historical order of battle and list of merchantmen, and perhaps scripted battles which could be affected by the absence of ships you may have sunk. That way you might have an actual effect on the course of the war. Than I thought: "Well, that's a bit beyond the scope of the game designers, perhaps I should put it to the inevitable modders?" Anyway, that is my request.
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"You may not be interested in war, but war is interested in you" - Leon Trotsky |
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#2 |
Eternal Patrol
![]() Join Date: Mar 2006
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I'm only concerned with winning one war. WWIII.
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#3 |
Chief of the Boat
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Anything that led to eventual victory for the axis would be totally off putting and unrealistic IMO.
It might be one thing to alter the course of a small invasion (Norway for example) or a convoy battle, but to change the ultimate outcome of the war ![]() |
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#4 | |
The Old Man
![]() Join Date: Oct 2005
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I know I don't have the answer myself, but certainly recognize the problem. |
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#5 | |
Chief of the Boat
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#6 |
Stowaway
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![]() i think this could be the perfect choice for the games option menu, besides your choice of realism settings you could have the choice to have your actions impact the outcome of the war or to follow the historical patterns. two equally enticing scenerios im my opinion |
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#7 | |
A-ganger
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Hitler must not win this war...ever! --rosentorf |
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#8 |
Sea Lord
![]() Join Date: Apr 2006
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Well, truth be told, a single boat couldn't affect the outcome of the war.
Of course, a single kaluen couldn't essentially roll back time until he gets everything "perfect." He could indeed wipe out every single capital ship in the RN if he worked on it.
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"You may not be interested in war, but war is interested in you" - Leon Trotsky |
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