SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > General > General Topics
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-11-08, 05:47 PM   #1
SUBMAN1
Rear Admiral
 
Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
Default LHC webcams are about to capture the first partical accel!

http://www.cyriak.co.uk/lhc/lhc-webcams.html

-S
__________________
SUBMAN1 is offline   Reply With Quote
Old 09-11-08, 05:51 PM   #2
Happy Times
Ocean Warrior
 
Join Date: Jun 2005
Location: Finland
Posts: 2,950
Downloads: 10
Uploads: 0
Default

__________________
Happy Times is offline   Reply With Quote
Old 09-11-08, 06:07 PM   #3
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
Default

Quote:
Originally Posted by Happy Times
What???This?I se this every time I fly in the T.A.R.D.I.S...:p
Rhodes is offline   Reply With Quote
Old 09-11-08, 06:07 PM   #4
antikristuseke
Silent Hunter
 
Join Date: Jun 2007
Location: Estland
Posts: 4,330
Downloads: 3
Uploads: 0
Default

This is the Crab nebula, it has nothing to do with the LHC so it is similar to the OP
antikristuseke is offline   Reply With Quote
Old 09-11-08, 06:25 PM   #5
SUBMAN1
Rear Admiral
 
Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
Default

Reminds me of the best Space sim ever - Independence war series.

To achieve near light speed or faster, theoretical physics is used in these sims, including particle accelerators for energy, plasma energy from the particle accel to feed its armaments, you name it, it used everything real how it would be made today if our tech was sufficiently far enough along. Guns track expected flight paths of enemy ships, you name it. Closing rates of 100,000+ (no real limit) MPH while trying to get a gun (plasma) shot off on a small object - bad ass. Period. I won't even get into it since the tech in these sims could fill an encyclopedia.

Einstein if he programmed a space simulator would have made independence war 1 and 2 (1 was better and more down to true physics, with 2 being a little more open to the masses such as not having to manage a crew or damage control much). I prefer the original if I had to choose, but 2 was non-linear and you could do as you feel with 1 being scripted missions. So both had their pluses and minuses.

Newtonian physics are not for the simple masses though which is why I think they didn't do as well as they should. The masses are used to star wars physics. Doesn't work well with the average joe to be accelerating in one attitude yet pointing the nose of your ship in another.... Thrustmaster users were in heaven though!

I will tell you this though, any ship that operated with Newtonian physics will wipe out any Star Wars ship in a heartbeat as the will be able to orient ones nose for a shot where they would not be able to. Fighter pilots can eat their heart out with this ability!

http://www.i-war2.com/

-S
__________________
SUBMAN1 is offline   Reply With Quote
Old 09-11-08, 07:09 PM   #6
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

http://www.subsim.com/radioroom/show...3&postcount=71
__________________
Letum is offline   Reply With Quote
Old 09-11-08, 07:18 PM   #7
SUBMAN1
Rear Admiral
 
Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
Default

Don't mess up all the fun Letum! You are being bad!

-S
__________________
SUBMAN1 is offline   Reply With Quote
Old 09-11-08, 09:17 PM   #8
Frame57
Sea Lord
 
Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
Default

Wasn't some black hole supposed to show up???
Frame57 is offline   Reply With Quote
Old 09-11-08, 09:51 PM   #9
SUBMAN1
Rear Admiral
 
Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Frame57
Wasn't some black hole supposed to show up???
Almost a guarantee. What everyone is concerned about is if it will be contained.

-S
__________________
SUBMAN1 is offline   Reply With Quote
Old 09-11-08, 10:38 PM   #10
Thomen
Ace of the Deep
 
Join Date: Aug 2008
Location: West Virginia
Posts: 1,207
Downloads: 14
Uploads: 0
Default

Quote:
Originally Posted by SUBMAN1
Reminds me of the best Space sim ever - Independence war series.

To achieve near light speed or faster, theoretical physics is used in these sims, including particle accelerators for energy, plasma energy from the particle accel to feed its armaments, you name it, it used everything real how it would be made today if our tech was sufficiently far enough along. Guns track expected flight paths of enemy ships, you name it. Closing rates of 100,000+ (no real limit) MPH while trying to get a gun (plasma) shot off on a small object - bad ass. Period. I won't even get into it since the tech in these sims could fill an encyclopedia.

Einstein if he programmed a space simulator would have made independence war 1 and 2 (1 was better and more down to true physics, with 2 being a little more open to the masses such as not having to manage a crew or damage control much). I prefer the original if I had to choose, but 2 was non-linear and you could do as you feel with 1 being scripted missions. So both had their pluses and minuses.

Newtonian physics are not for the simple masses though which is why I think they didn't do as well as they should. The masses are used to star wars physics. Doesn't work well with the average joe to be accelerating in one attitude yet pointing the nose of your ship in another.... Thrustmaster users were in heaven though!

I will tell you this though, any ship that operated with Newtonian physics will wipe out any Star Wars ship in a heartbeat as the will be able to orient ones nose for a shot where they would not be able to. Fighter pilots can eat their heart out with this ability!

http://www.i-war2.com/

-S

Two of the best space sims ever. I loved flying around in my Dreadnought class corvette.
Thomen is offline   Reply With Quote
Old 09-11-08, 10:47 PM   #11
SUBMAN1
Rear Admiral
 
Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
Default

Yep - went through both twice! That good a sim!

-S
__________________
SUBMAN1 is offline   Reply With Quote
Old 09-28-08, 09:27 PM   #12
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default Its down for a year... I wonder why?

What really happened? :hmm:

http://news.bbc.co.uk/2/hi/science/nature/7632408.stm
__________________
Wolfehunter is offline   Reply With Quote
Old 09-28-08, 09:55 PM   #13
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 09-28-08, 10:04 PM   #14
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default

:rotfl: good one dude.
__________________
Wolfehunter is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.