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09-19-24, 01:55 PM | #6106 | |
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Join Date: Sep 2013
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You can use the scales on the upper right side of the map to do this. Mark your target on the map, wait any random amount of time, and mark it again. Measure the distance. Lay a ruler across the scales to match up with the distance and the time, and you'll see the speed. Like this: |
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09-21-24, 09:19 AM | #6107 | |
CTD - it's not just a job
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I have found an info source for a table (mathematical spreadsheet equation), though it is rather antiquated... I'll try to convert the info to usable data to use for a table, or maybe I'll find a better source... I'm not certain of the possibility of having an imperial and a metric table as of yet... |
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09-21-24, 04:23 PM | #6108 |
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I'm definitely interested in seeing that! I tend to stick with the 3 minute method if I'm trying to work out an intercept to a target outside of visual range, but it would be cool to be able to calculate an intercept from any two sightings.
I suppose the speed estimation is the big source of error. We have the benefit in SH4 of absolute positioning, so we can calculate accurate speeds. I was reading Dick O'Kane's book and he was talking about all the troubles they had estimating speeds. Counting screw turns, etc... |
09-23-24, 09:10 PM | #6109 | |
Electrician's Mate
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Last edited by Michael Wood; 09-25-24 at 09:36 AM. |
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09-24-24, 09:46 AM | #6110 | |
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Join Date: Dec 2016
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Oh. And, I do sometimes miss. |
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